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  1. #1
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60

    [Suggestion] The Battle Regimen

    The forum just opened today, and already we're starting to see a bunch of interesting ideas on a wide variety of topics, however I feel that the posting of threads is getting out of hand, and that a central thread with all ideas on a single topic might be an easier read for the devs.

    Therefore I'd like to start a thread(ironic) that I would hope to include all ideas for a single topic, in this case the battle regimen.

    So I'm asking all of you if any future ideas for said battle regimens could be posted here as well. Thanks a bunch, gang. I'll go ahead and start linking the relevant threads that are currently out there.

    Battle Regimen: creating tactics in battle - ChiefCurrahee

    Turning regimens into Combination Attacks (as in Chrono Trigger) - Catharsis

    Battle Regimen Suggestion - edgar131

    Change the Battle Regimen - Bring Back SKILL CHAINS from FF XI or Active Combos - Kiara

    Bring back skillchains/magic bursts - Abriael

    I guess I'll go first:

    First and foremost, I love the concept behind BR. I love being able to coordinate them on the fly with party members to screw with the enemy. I love that they're relatively seamless and easy to perform mostly due to their "fire and forget" characteristic.

    That being said, I think we could do more here. For starters, I feel that a visual cue other than just a status effect icon under a mob's HP bar would help a lot in not only ensuring that everyone knows the regimen connected, but it would also serve to give that visual "pop" that people are looking for.

    I think a bit of a combo system not unlike FFX-2's system would be pretty nice for bonus DMG as well, and all hits in an attack within a BR would be counted. This would encourage people do go for the "big ticket" attacks when activating a battle regimen to be most effective, which would mean more opportunities for tactical decisions.

    How do you offset an almost inevitable abuse of this sort of system? Simple. Give everyone "battle regimen timers". That attack icon that appears next to the action bar that used to function as the BR activation icon? Once a player uses a battle regimen, have that bar "deplete" and prevent the use of BRs for awhile until it refills after varying time periods, thus allowing that character to perform another BR.
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    Last edited by Malakhim; 03-09-2011 at 05:48 AM.