Page 1 of 26 1 2 3 11 ... LastLast
Results 1 to 10 of 325

Dev. Posts

Hybrid View

  1. #1
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70

    Dragoon buffs and Ninja nerfs coming Dec 9th in patch 2.45

    Source: http://forum.square-enix.com/ffxiv/t...03#post2609803

    Q1: I’d like to know how you go about looking into things when balancing jobs. Can you also tell us what prompted you to adjust dragoon?

    A1: When it comes to job balance, we make adjustments looking at DPS that is output on the training dummies and DPS that is actually output while in content.

    There are two reasons for why we decided to make adjustments to dragoon.

    The first is the amount of damage taken by magic-related attacks. While other jobs are able to take the same magical hit twice and survive, there are a lot of cases where dragoons taking the same two hits will die. The second reason is the fact that it’s easier for dragoons to wind up dead and there has been more and more feedback mentioning that participating in end-game content is becoming increasingly difficult.


    Q2: Could you provide details on upcoming dragoon changes and tell us when the changes will go live?

    A2: We will be making changes to the directional requirement on some actions. Specifically, you will not lose the buff if you fail to meet the directional requirement on the action. We understand there are currently situations where a dragoon is unable to go to a certain side of a enemy. After these changes go live, the overall damage drop in these situations should be less.

    Additionally, we will be increasing the magic defense that they are currently lacking.

    We will be making other adjustments to the dragoon’s action including the reduction of recast timers on certain skills, decreasing the increased damage taken during blood for blood, and increasing the DoT damage on certain actions.

    We will be making these adjustments in patch 2.45 which is scheduled for December 9th.



    Q3: Ninja is able to silence, stun, and I feel like their DPS output is a bit too high. Do you have any plans to make adjustments to they are balanced with other jobs?

    A3: With the mudra combinations, ninja is a job where it’s tricky to deal damage, and we’ve set their DPS to be somewhat higher than other jobs. However, players have really been pushing ninja to the limit, and while it’s only by a slight percentage, DPS is being output a bit higher than anticipated. Due to this, in order to make their DPS output similar to other jobs, we will be making adjustments to DPS and the TP costs of certain actions, while ensuring that the current rotation is not destroyed.
    (0)
    Last edited by Daweism; 11-29-2014 at 11:31 PM.

  2. #2
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    why are we nerfing ninja

    why
    (15)

  3. #3
    Player
    Kingkie's Avatar
    Join Date
    Dec 2013
    Posts
    59
    Character
    Neptis Godspell
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SolarMisae View Post
    why are we nerfing ninja

    why
    Because people who mostly don't even play ninjas are complaining that they're too overpowered.
    The TP adjustment is fair, but the damage adjustment is unnecessary imo.
    (8)

  4. #4
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by SolarMisae View Post
    why are we nerfing ninja

    why
    step 1, release new class
    step 2, people see high potency numbers
    step 3, people call for nerf before leveling and trying the class themselves
    step 4, get more people to complain
    step 5, get even more people to complain
    step 6, nerf new class
    step 7, new class becomes unused in end game
    step 8, people realize they made a mistake
    step 9, undo nerfs to new class.

    think that about sums it all up.
    (12)

  5. #5
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    People defending ninja are blatantly wrong. I have a monk and Ninja at the exact same item level, and I main the monk. I hadn't played the Ninja in over a week, so my rotation was rusty. We compared the damages, the ninja was higher by like 30 dps, even with a rusty rotation.

    You don't see a problem with that?

    This having been said, I love ninja, and wish they would have nerfed them in a smart way that kept them fun. Like, Remove Huton so ninjas no longer get the speed buff, but then change the mudra combo to do something flashier and cooler. I always thought it weird that all of the 3-mudra combos are fairly lack-luster. You'd figure one would be a big crazy burst? I guess one of them kind of counts because it lets you backstab without stealth...
    (0)

  6. #6
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SakiKojiro View Post
    People defending ninja are blatantly wrong. I have a monk and Ninja at the exact same item level, and I main the monk. I hadn't played the Ninja in over a week, so my rotation was rusty. We compared the damages, the ninja was higher by like 30 dps, even with a rusty rotation.

    You don't see a problem with that?

    This having been said, I love ninja, and wish they would have nerfed them in a smart way that kept them fun. Like, Remove Huton so ninjas no longer get the speed buff, but then change the mudra combo to do something flashier and cooler. I always thought it weird that all of the 3-mudra combos are fairly lack-luster. You'd figure one would be a big crazy burst? I guess one of them kind of counts because it lets you backstab without stealth...
    I think your mnk is the problem, not your nin.

    Why? It is because mnk still beats nin in ST damage. The gap is not anywhere close to as big as the mnk/drg gap, but it is still there. I still don't see why people think mnk should be the top ST damage king. I hope a dps class comes along at some point and dethrones mnk.
    (0)

  7. #7
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Leonus View Post
    I think your mnk is the problem, not your nin.

    Why? It is because mnk still beats nin in ST damage. The gap is not anywhere close to as big as the mnk/drg gap, but it is still there. I still don't see why people think mnk should be the top ST damage king. I hope a dps class comes along at some point and dethrones mnk.
    Because SE wants MNK to be the ST Damage King.

    That being said, yeah, his MNK is definetly the problem. My Ninja never won over my MNK in the same ilevel.
    (0)

  8. #8
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    I don't think the tp adjustment is even needed, like we can't goad ourselves so giving us our own better TP management I think is fair since we give tp to other classes. There is nothing wrong with ninja at all right now. It does less dps than mnk and has about equal utility. The only melee class that needed changes of any kind was dragoon getting buffed.
    (11)

  9. #9
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    For Ninja I could see TP adjustments, increased from 50 to 60 perhaps. However most of their potency is directly tied to downtime from Ninjutsu. It could put several of the people who went Ninja at release on the bench, should they fall behind both Monk and Dragoon in terms of damage. That would be pretty upsetting.
    (4)

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    So they made DRG easy mode along with huge buffs, and decided to nerf Ninja on top of that instead of keeping it how it is and bringing DRG up to their level...

    SE, you crazy. Capcom would be proud of your balance adjustments.
    (13)

Page 1 of 26 1 2 3 11 ... LastLast