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  1. #1
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100

    Crafting rotation for low level. I am looking for tips and rotation.

    I have started leveling my DoH classes and so far I have all of them aside from tailoring (should be 20 within 2 days) at level 20. I know that the key to maximum experience points is to make HQ and from what I have read online, I need almost all classes at level 15 to learn their cross skills.

    Now I have them (aside from tailoring) at 20 and I have tried making some HQ, but its not working for me. I cant seem to make HQ items. Like alot of players, I tend to visit Reddit or this forum, but every guide that I read is about 4 star thingy (no idea what that is) and rotation for level 50 DoH.

    So I have some questions for you guys and I hope you can answer them.

    1. Is there a rotation and could you explain what I need to do?
    2. Do I need HQ gear or is normal version oke aswell?
    3. Any tips on making some gil while leveling my crafting?

    I thank you all for your time.
    (0)

  2. #2
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    1. At low levels, if you're not starting with HQ mats, then you will have to rely on luck. Tricks of the Trade from ALC and Hasty Touch from CUL will be your best friends (or worse enemy, in the case of Hasty Touch) all the way up to the top tiers of crafting. There are no set rotations, but the idea is to open with Inner Quiet and use Tricks of the Trade whenever possible and use the CP gained to restore or extend durability through Master's Mend (II), Waste Not from LTW, or Manipulation from GSM. Finish up with Careful Synthesis from WVR or Rumination from CRP and then spam Synthesis skills. The other cross-class skills become useful later down the line (e.g. Ingenuity for 1 and 2 stars).

    Every "rotation" you see at end game crafting is built around this idea of regaining CP and restoring durability, so play around and get familiar with it.

    2. HQ gear will always be preferable, but if you can't afford it, NQ works to. Once you hit level 50, HQ gear is mandatory.

    3. Look at what you can make, look through the market board for them, one by one, look at how much it costs you to make those items, and do profit calculations.
    (1)

  3. #3
    Player
    SummerRider's Avatar
    Join Date
    Apr 2014
    Posts
    82
    Character
    Summer Rider
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    I'll just add, keep your gear current. Lyrinn mentioned the HQ over NQ, but I also wanted to just state, upgrade your gear almost as soon as you are able.
    (1)

  4. #4
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    You should have a hard time making HQ right now, actually. Its not impossible, but the stats on your gear (unless you're wasting materia melding to it) make it harder.

    That should change between 20 and 25. Make your gear (aim for HQ, redo if you need to) and you'll soon be making almost everything HQ, though the 4 durability recipes may prove somewhat problematic.
    (0)