I think this will happen. Jump CD dow from 40 to 20 or 30. Spin shaker dow from 60 to 40. Dragon fire dive dow from 2 minutes to 1 minute. Elusive jump down for 3 minutes to 30 seconds.
3. because all those who survived the stigma and party and raid kicks of the loldrg days loved the class enough that that did not matter to us we loved the skills , we loved the look ( most awesome look in the game) and last but not least we all have the damn soul of the dragon within us
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1) I heard something about being able to keep DOTs and buffs going for longer (or something like that)I am now level 30 dragoon and I can't wait for tuesdays update! Tell me:
1-What buffs will we be getting? Will jump recast time will be decrease as well?
2-What was the major issues with dragoon? How do you feel right now that we will get buffs?
3-With all the hate,trolls,deaths and pain, why did you guys never gave up on dragoon?
2) Too many times we are out of a good position or get locked from our jump in a bad spot. Slow attack speed compared to other dps and low magic def (major issue for coil)
3) I will be DRG main always no matter how much its hated (was LOLDRG in 11 --> 14 so over 10 years total)
An increase in our DoT timer will completely wreck the Dragoon Rotation and people like myself would have to go back to the drawing board and create a new rotation - making Dragoons still useless for a while until we've sorted a new rotation out. I really, really doubt that'll happen.An increase in our DoT timer will make 0 impact to our DPS believe it or not, unless either Fracture also receives a HUGE buff, or we gain a completely new GDC skill with a potency of 200+ somehow. We'll receive a buff to our DoTs, nothing more.
Last edited by Dervy; 12-08-2014 at 05:51 PM.
That might help still then. Cant wait for the official notesAn increase in our DoT timer will completely wreck the Dragoon Rotation and people like myself would have to go back to the drawing board and create a new rotation - making Dragoons still useless for a while until we've sorted a new rotation out. I really, really doubt that'll happen. We'll receive a buff to our DoTs, nothing more.![]()
A new rotation won't be difficult to figure out. Ninja was figured out pretty quickly, for example.An increase in our DoT timer will completely wreck the Dragoon Rotation and people like myself would have to go back to the drawing board and create a new rotation - making Dragoons still useless for a while until we've sorted a new rotation out. I really, really doubt that'll happen.An increase in our DoT timer will make 0 impact to our DPS believe it or not, unless either Fracture also receives a HUGE buff, or we gain a completely new GDC skill with a potency of 200+ somehow. We'll receive a buff to our DoTs, nothing more.
True. Very true.
Let's assume SE increased the DoT time on Phlebotomize by, I don't know, 2 in-game ticks (6s), so 2.4 GDCs. You're in a Dilemma. If you continue the standard rotation, you'd clip your Phlebotomize DoTs.The perceived "optimal" rotation, which would remove any form of DoT clipping (As people assume you must not clip dots to have a high DPS rotation) would be something like this: (off the top of my head)
H IDC PF TTT
H TTT P IDC
H TTT FP IDC
H TTT P TTT
OR, even start messing with the placement of Phlebotomize, so it runs after every 3rd combo, rather than every second. But no matter however it's done or whatever potential method you use to stop the clipping of your DoTs, the PPS of all other potential rotations are sub-par in comparison to our H IDC P TTT H Rotation. An increase in length of our DoTs ticks will actually cause a loss in your PPS if you try to optimise the rotation to suit it.
Now then... There's also the possible outcome that they could increase the length of both Phlebotomize and Chaos Thrust... But this just complicates everything. There will be no more Rotation, just a priority system.
In other words, increasing the duration of our DoT ticks is an absolutely pointless fix and causes more issues than it would. I'm actually really worried for when the expansion comes out and how drastically our jobs rotations will change.
I dunno. We'll see what they do in around 12 hours time and start panicking when we actually get the patch notes![]()
Last edited by Dervy; 12-08-2014 at 11:17 PM.
Who ever mentioned anything about DoT time increases? I'm pretty sure they were going to increase DoT potency.
Also, dat hand. (Couldn't resist.)
Yeah as far as I understand it was potency changes, the damage taken from B4B reduced, Mdef up which were guaranteed.
Then I remember reading they were considering changing the timers for some CDs. I don't know if that implied big ones like traited B4B (doubtful but would be amazing) or more jump reductions. I was trying to find the actual post (I thought it was a dev post but now I can't find it)
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