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  1. #11
    Player
    Keisatsu's Avatar
    Join Date
    Aug 2014
    Posts
    90
    Character
    Kei Satsu
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I'd honestly rather Esuna. Being able to Esuna myself and others would be just <3
    (4)

  2. #12
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I would love some white magic for PLD but PLD exclusive. I would be disappointed to see cure on PLD with the same WHM cure animation. It doesn't add anything to the feel (for me that is).

    Maybe we'll get some in 3.0.
    (2)

  3. #13
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    The main reason not to cross-class Cure currently is lack of Mind and Spell Speed.

    If tank gear existed that boosted Mind and Spell Speed while also covering the Vit and Strength needs of a Paladin I'd cross-class Cure over bloodbath in a heartbeat.
    (0)

  4. #14
    Player
    Arannon's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    50
    Character
    Arannon Starflare
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Yeah, I wish our CNJ cross class stuff came through a bit better. I made a comment back before the rerelease that I kinda hoped in the future we'd see job traits that alter the cross class abilities we have access to. Like a trait that makes a paladins protect autocover folks protected by it if they ever drop below 35% hp, giving folks a choice of which version of protect they want...or that a paladins stoneskin has a "spikes" effect while its up, returning a bit of damage to the enemy that attacks it...or that a paladins bloodbath heals not only him, but those around him for the amount of damage the paladin is doing. Things to make them different than the base class and what it gets from it.

    I don't know, I just think there are plenty of "White magic-ish" abilities that could emphasis the whole "protection and stability" thing Paladins have going. Just a matter of getting them. I do know I don't want just another "Reduces damage by X% for Y seconds" type ability though.
    (0)

  5. #15
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I do know I don't want just another "Reduces damage by X% for Y seconds" type ability though.
    Pretty much this.

    I wouldn't mind a paladin healing spell that scales with Physical Damage, STR, and Det. Give it a decent cooldown and some special effects.
    (2)

  6. #16
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Cabalabob View Post
    450~ cures I think would be perfectly reasonable, that's about half the effectiveness of stoneskin and would be over the effectiveness of stoneskin during convalesence. That fits the MP cost and while it wouldn't be enough to make you self-sufficient for heals it would definitely make your survivability go up.
    Something like this. I think the cure (as cast by the PLD) should be stronger at lvl 50 than it is now. It doesn't need to be awesome for survival, it just needs to be strong enough such that you could justify casting it ever.
    (0)

  7. #17
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    More party support would be more awesome, reason why cure wouldnt work is that it would need insta-cast proc from Riot to be usefull while tanking. Now if we would get skill like that Testudo pvp skill that beats both lvl1 and 2 tank LB's i would be more than happy :P
    (0)

  8. #18
    Player
    AndrewAlexander's Avatar
    Join Date
    Nov 2013
    Posts
    22
    Character
    Andrew Alexander
    World
    Malboro
    Main Class
    Gladiator Lv 51
    If we had a Holy Oath similar to Shield Oath and Sword Oath which allowed physical damage to be treated as magical as well, then cure would be under-powered but still scale with our weapons. We still wouldn't have WHM level due to lack of mind, but then we get more options for future melds/gear. The trade-off with the Shield Oath loss would be made up for with reactive curing. Lack of enmity boost would be made up for enmity generated from curing. Would make 4 man runs more versatile and we could swap between oaths depending on the situation.
    (0)

  9. #19
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    One issue I could see "decent" healing on tank causing would be unnecessary overhealing by the healer(s). I could see it being more an issue at lower levels but it's still something that should be considered.
    (0)

  10. #20
    Player
    Bestestmostpro's Avatar
    Join Date
    Jul 2014
    Posts
    22
    Character
    Yuren Tristel
    World
    Brynhildr
    Main Class
    Gladiator Lv 70

    Leave healing to healers

    I would take more mit over a better heal. Like you said ss is good but I don't want to have to throw a heal in also
    (2)

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