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  1. #51
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    I apologize for multi post everyone, but what i think they can do to help is make the tank role focus different depending on job. For example: PLD has high hp, dmg output should be close to dps, but make it so more healthy the party is, better/more dmg skills do. And then for WAR, more dmg War sustains, more dmg it does. Now to balance that, most of the dps in this game are already weak as far as hp and such, so make mnk/ninja more about dodging attacks, keeping dex up while fighting, make brds dex tie more into dmg of attacks and speed to move while firing. For blm, dps should solely rely on concentration while casting spells and casting time. Longer the cast/stronger the spell. Because im sorry, damn bard with arrows should not ever do more dmg than tank (with same lvl gear of course). Want another ex. check out Dragon Age: Inquisition.
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  2. #52
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by M0xie View Post
    I think a healer tank would be more popular than a mage tank; a paladin in every game I've played before had heals that contributed to their hate and were decent as far as group heals go. In EQ paladins had what is basically Benediction and their heal hate was fantastic. Win/win
    I agree. When i started playing this game I was confused as to what seperated PLD from WAR. I felt PLD should be more about heals and status chgs and WAR about dmg and raw power.
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