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  1. #71
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Velhart View Post
    The NM system is the hunt system. What exactly would be different? If we are doing the "party claims they get it" system and it drops items worthwhile, then hello exploitation and another reason for the community to hate each other.

    Why doesn't anyone ever request to bring the Faction Leve system back? Can fight tough NM like monsters on the field with your own group with a leve you earned through your GC. Makes GC's relevant again and something to actually use leves for besides crafting.

    Then again, people only like to give bad ideas here instead of thinking of ways to make things like open world HNM's work in this game.
    In 1.X I think in part the low population, slow gameplay, and large zones made NMs feel nearly exclusive yet open world with limited toxicity, no/little gil profit from u/u items and fast spawn times also helped a lot. That was the feeling to recapture. NM hunting through leve's sounds cool, also said it a few times but FFXII hunts please lol (hunt board is public, I mean you do a back story get some tips on locating the mob and then get to the area that is instanced to you and whoever is with you).

    Edit: looks like you made another post pretty much saying the above for why 1.0's worked without too much issue lol

    I believe over time you'd be able to recapture that experience even in ARR but in the first month of it being available people would swarm it too hard... (B ranks are very close to this, minus unique drops - if no updates happen to A/S Ranks then they would be too, since people will move on and leave them alone).

    "So you don't want to share" In a sense yes, lol. The current 'NM' combat is boring (imo) and feels very much like all that matters is attrition (hence boring). I'd like to see a system everyone can be a part of that shares not sharing :P. No dungeons don't count, its about experiencing the open world and finding them too. <--- Not everyone that wants NMs wants non-competition, so I'm not trying to speak for everyone.

    Quote Originally Posted by Velhart View Post
    If the NM has any form of value rather gil is involved or not, it will be exploited, and it will create toxic behavior, even at a 5-10 minute spawn. If it doesn't have value, then it is pointless content and developers should focus on content that does.
    As listed above I'm sure part of the reason for 1.X working for me <-- (me) although I believe the rare/ex u/u was the biggest factor combined with low pop times. I felt no exploitation and had loads of fun hunting the NMs down and acquiring my trophies. I feel 'negative' fun doing hunts. Leve, hunt board (--/FFXII/--), tome purchasing tickets, forced pop gathered items, phased NMs* whatever I want me some NMs.

    *I think experimenting with Phased NMs could be fun, monster wanders around in the wild (phased to you only) so no one can help you find him nor take them from you. If the drop chance is not 100% then spawn times are bound to you and your second chance bound only to you. This would be very similar to a FFXII hunt board except for the fact you didn't know about them until you saw it rather than "Oh I have a quest in this zone for Fatty McSnurble-lot.". Party leader decides location of NM, the only pain is if they add long window times then there should probably be some special loot system like each person gets their own loot pool. For short times its not really a problem, I remember killing that snoozing sheep 6 times because I duo'd it with a bud (and we had fun).

    Burning circle is fun too just not the same experience I hope to see, I like colosseum like content (primals are already there but more is not bad, I don't think they could fit into a DF scenario though).

    I could imagine cannibalizing part of the current hunt system, for example S ranks already have pop rules, just modify them a bit or add items as part of it, use the the hunter in zone to help find the pop location and then when you complete the requirements the pop site will activate and you can start the battle - locks party structure in place and phases that particular battle in the open world. B should aggro again imo, and can drop neat little trinkets (of little worth, but still on the mark seal system). A ranks could go either way, perhaps a distinction can be made from each that is simple like b are open world to everyone, A are by rules that you may unconsciously complete (weather, monster kills, ect) and then become phased to you (visible to others once aggro has been obtained), and S are by force pop (with maybe rules). S ranks could actually be BiS or make gil because they're force popped though. Some people may actually like ARR's current hunts so just different system might be a better idea. I'm not a fan though, unimportant ones are undesirable unless you have a quest (awful feeling imo), and A and S either get an epic laggy train of no combat challenge or not enough and is a pointless wipe fest against mechanics clearly designed for more people than it should need (the rewards do not meet the amount of people needed, thats because SE had to design to FATE mechanics - which FATEs are great for random things to--- squirrel, do and experience but poor when you want a particular experience). Cannibalizing would be a "I'm thinking of only myself.." lol I admit it may be messy and terrible if others enjoyed the other system.

    Also.. Add aggro back #_#..
    (2)
    Last edited by Shougun; 12-09-2014 at 03:44 AM.

  2. #72
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Velhart View Post
    =<>
    What we're requesting is not for NMs to have monetary value, at least thats not my goal... Also, I proposed the "Free Roaming" NMs be mid to low level content that you can solo (or duo with Chocobos), that offers pink/green newbie equipment to help players level in those ranges, and give them a goal (Especially DD) while waiting for a dungeon queue to pop. There is no downside to this that I can see. It helps low level players gear, they're r/ex so no gil value for high level players, and you can only hold one so no fear of hoarding.

    As for the higher level NMs, or "HNM"s, I recommend they be forced pop with items made through crafting, or purchased/dropped from GC's or Treasure Hunts, even dungeons. Making HNMs(forced pop) accessible and poppable through items gained through other content assures that they do not become the only content, like they were never intended. I suggest you read my example from the bottom of page 5... I think you'll actually like those ideas.

    Anyway, to recap.

    1) "Roaming NMs" - Low level, only purpose is to gear new players or give them a goal to gear up while waiting on long dungeon times. Possibly allowing their drops to be turned in for a small amount of seals once the hype has died down (so they're not useless)

    2) "Popped NMs" - High level, think "Open world Dungeon boss/Coil boss", drop Armor within decent item level of current cap. Popped through Crafting or Drops from Dungeons/etc.
    (1)

  3. #73
    Player
    Jeykama's Avatar
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    Aug 2013
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    Ul'dah
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    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    I'm all for more "flavor" mobs. There's that one quest named Captain mob in Middle LN that I liked, and was a little disappointed he didn't drop anything. WoW had tons of named rare mobs that served the OPs purpose - granted bonus XP and levelling gear (and occasionally some vanity item). It'd be cool if there were more named mobs around FFXIV worth bonus xp but not anything else.

    However, there are already Hunt/FATE mechanics in our tiny little zones. Adding another NM mechanic is unnecessary. They could easily just add zone-level Hunts that awarded GC tokens and add pink gear rewards to certain boss FATEs.
    (1)

  4. #74
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    452
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    Blaise Destin
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    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Jeykama View Post
    -
    They could just have low level/mid level FATE "NMs" drop Pink/Green tier gear to participants... I think that'd go a way toward our goal. To me, thats simply not the same, but I would accept it as a compromise if the "Simurgh" FATE occasionally awarded you a pair of "Trotter's Boots", a level appropriate green tier item. It would fill some purpose for me, as I think the biggest disappointment I feel when seeing FFXI NMs(Notorious Monsters btw, Simurgh, Ose, etc) is that they're FATE mobs and serve little to no purpose outside of window dressing for another boss fate. So if they added drops to those FATEs, I think I'd like em a bit more.

    Anyway, I believe theres a good reason to add NMs, but I understand some aren't... I just don't see how some of these suggestions could do anything but help players and add more variety and flavor to not only the game, but to the open world.
    (1)

  5. #75
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by BlaiseArath View Post
    They could just have low level/mid level FATE "NMs" drop Pink/Green tier gear to participants... I think that'd go a way toward our goal. To me, thats simply not the same, but I would accept it as a compromise if the "Simurgh" FATE occasionally awarded you a pair of "Trotter's Boots", a level appropriate green tier item. It would fill some purpose for me, as I think the biggest disappointment I feel when seeing FFXI NMs(Notorious Monsters btw, Simurgh, Ose, etc) is that they're FATE mobs and serve little to no purpose outside of window dressing for another boss fate. So if they added drops to those FATEs, I think I'd like em a bit more.
    So your main desire isn't the NMs themselves, but the rewards they give. Because as you just said the NM exist in game they just don't drop the pink, green or blue gear that would make you want to camp them.
    (2)
    Last edited by Ultimatecalibur; 12-09-2014 at 09:47 AM.

  6. #76
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    Character
    Blaise Destin
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    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    So your main desire isn't the NMs themselves, but the rewards they give. Because as you just said the NM exist in game they just don't drop the pink, green or blue gear that would make you want to camp them.
    Not entirely, no. Drops, unique feeling or not, play a good part in it otherwise they're hollow in their existence... But as far as FATEs go, I said I would accept it as a compromise since it fulfills a part of what we're asking for. I have several other posts here describing in a good amount of detail what exactly I want, In the interest of not sounding like a broken record I recommend reading those. All I have to offer is in them ... and some of them are good reads if I do say so myself.
    (0)

  7. #77
    Player
    Arkine's Avatar
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    Mar 2011
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    Ul'dah
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    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    So your main desire isn't the NMs themselves, but the rewards they give. Because as you just said the NM exist in game they just don't drop the pink, green or blue gear that would make you want to camp them.
    The rewards sweetens the deal. We do most content in game for loot, so why not here too? I'd mostly love this for pre-50 content. We didn't get any new leveling gear since the game launched last year. (not counting glamor/event gear).

    Flavor mobs with flavor loot, whats not to love?
    (1)

  8. #78
    Player
    Ultimatecalibur's Avatar
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    2,737
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    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by BlaiseArath View Post
    Not entirely, no. Drops, unique feeling or not, play a good part in it otherwise they're hollow in their existence... But as far as FATEs go, I said I would accept it as a compromise since it fulfills a part of what we're asking for. I have several other posts here describing in a good amount of detail what exactly I want, In the interest of not sounding like a broken record I recommend reading those. All I have to offer is in them ... and some of them are good reads if I do say so myself.
    No, BlaiseArath, you are asking for gear drops to be tied to NMs to not for NM to exist, for they already do. Just because the systems they are part of are not identical to FFXI's systems does not mean they do not exist.

    Fates show when Notorious Monsters have spawned.
    HNM exist in "He Taketh It With His Eyes," "Steel Reign," "Go, Go, Gorgimera," "The Eyes Have It," and "Lazy for You"
    Wanted Targets in leve quests are also NMs.
    Treasure Maps are NM forced spawn tokens.
    All 3 ranks of targets in the Hunts are NM and S-ranks are also HNMs.
    (0)

  9. #79
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    No, BlaiseArath, you are asking for gear drops to be tied to NMs to not for NM to exist, for they already do. Just because the systems they are part of are not identical to FFXI's systems does not mean they do not exist.

    Fates show when Notorious Monsters have spawned.
    HNM exist in "He Taketh It With His Eyes," "Steel Reign," "Go, Go, Gorgimera," "The Eyes Have It," and "Lazy for You"
    Wanted Targets in leve quests are also NMs.
    Treasure Maps are NM forced spawn tokens.
    All 3 ranks of targets in the Hunts are NM and S-ranks are also HNMs.
    Ah, so you were asking a rhetorical question and you didn't really intend to listen to my answer as you have already made up your mind on what "I'm" asking for. Forgive me, I thought you were actually asking a question, not baiting an answer to attack my position. You already hate the idea, and are only looking for a means to attacking people who do want it. I should have guessed, no one here asks questions to learn, in their head its all about them.

    I'm sorry you do not like the idea of NMs, or do not understand what we're asking for. You're free to have your opinion, but for what we're asking, its not just the drops its the experience. If you don't understand by what I mean by "the experience", I'm not going to fault you for that. Its no different then me not being able to understand furries or people who like to watch "My little Pony" well into their 30's... simply put, Its a subjective experience and not everyone will share the joy in the experience. I wish more people realized that.

    No, BlaiseArath, you are asking for gear drops to be tied to NMs
    And, If you will please, I know exactly what I'm asking for, as I am the one asking for it. Please, feel free to speak your own argument, but do not put words in my mouth, I'm not telling you what you want, give me the same courtesy. Cause as surprising as it sounds, I know exactly what I want in this matter. I've experienced it before in both XI and 1.0, I'm well aware of the concept I'm asking for and how it can be implemented to benefit all types of players, not just a select few like some of 1.0s/XI's history.
    (1)
    Last edited by BlaiseArath; 12-09-2014 at 10:43 AM.

  10. #80
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by BlaiseArath View Post
    Sorry, you do not understand whats being asked for, and I don't believe you actually want to understand. You already hate the idea, and are only looking for a means to justify it by attacking people who do want it.
    Quoting you:
    Open world challenging content that can be done solo by low levels, or even require groups for some of the harder stuff. All while offering another venue for Square to introduce Item level equipment with a variety of sub stats to hopefully keep everyone happy.
    The first part describes FATEs. The easier ones can be soloed while the harder boss fates such as "He Taketh It With His Eyes," "Steel Reign," "Go, Go, Gorgimera," "The Eyes Have It," "It's Not Lupus," "Lazy for You," and the FATE chains "Dark Devices," "Svara," "The Hive," and "Attack on Highbridge" need a group to complete. The second part is saying "I want gear."
    (0)

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