If the NM has any form of value rather gil is involved or not, it will be exploited, and it will create toxic behavior, even at a 5-10 minute spawn. If it doesn't have value, then it is pointless content and developers should focus on content that does.Did you play 1.0 or even bother to ready his post?
1.0 rules: pops every 5-10 minutes
This lead to 0 monopolization because there the mob popped so frequently there was no market for the items, it did however give you the option for a rare item that was often better than what was currently available at that time. Jesus read before you respond.
As a countermeasure to this problem, SE did found a solution that brilliantly worked for years on FFXI, the forced-spawn NMs system :
http://forum.square-enix.com/ffxiv/t...-gear-currency.
The best exemple is probably the whole zeni notorious monster system, genius system :
http://wiki.ffxiclopedia.org/wiki/Ze...rious_Monsters
Last edited by Atomnium; 12-09-2014 at 02:00 AM.
Its funny how it only takes a simple minded man to find obvious flaws in the system.
Forced spawned NM's are fine. If anything I encourage it. Rather you obtain it through treasure maps or through your GC or some other unique way. My argument towards them is a 5-10 minute NM spawn system in this game.As a countermeasure to this problem, SE did found a solution that brilliantly worked for years on FFXI, the forced-spawn NMs system :
http://forum.square-enix.com/ffxiv/t...-gear-currency.
The best exemple is probably the whole zeni notorious monster system, genius system :
http://wiki.ffxiclopedia.org/wiki/Ze...rious_Monsters
Yes please! 1.0 NM's were awesome. They actually dropped useful stuff!
I'd go for a decent boost of exp instead of gear drops. one can only grind fates and dungeons so much before we lose our minds.
Though I walk through the valley of the shadow of death, I shall fear no evil for the shadow is my own.
Yes please, back when they announced hunts I was imagining an improved 1.0 or something like FFXII hunts. I like the reward and search for them and the rewards being exclusive non-profit meant they weren't overly spammed - so you could makeshift groups or just do it without the anxiety of getting the first hit like FFXI and its social tantrums (or ARR's hunt tantrums for that matter lol).
Unless I missed something, then I think you're thinking of different systems the OP did not ask for.After the crap that FFXI suffered from with this, I'm going to have to say a big resounding NO. Getting good gear from NMs was nice, buuuut, the really useful ones were either dropped by a NM with such a ridiculously low spawn rate (*cough* Roc and the Healing Staff *cough cough*), the item's drop rate was stupidly low (Mee Deggi and his stupid O Kote), heavily camped by bots, RMT and legitimate players (Charbdydis and the Joyuese), or, all of the above.
Case in point - Shikigami Weapon and the YingYang Robe, which on the old Midgardsormr server actually had a player linkshell set up exclusively to farm that one NM and they kept the NM's spawn window a closely guarded secret (they even named their ls after the NM, and boasted to anyone who would listen that they "guaranteed a YingYang Robe for all SMNs who join").
Anyone who wasn't in that ls who tried to camp the NM themselves would usually be MPKd by the members of that ls, and the GMs were powerless to act, explaining that legally they hadn't actually done anything wrong (keeping a spawn time secret is not a ToS violation, and the other players were so slippery, the ways they did their mpking were always just one step within the ToS).
The only time their evil monopoly was broken was when Midgardsormr was merged into Quetzalcoatl in 2010 - they tried to keep up their evil little cartel, but luckily Quetzalcoatl players didn't tolerate that kind of nonsense, and turned the tables back on them). But it's forever tainted FFXI for me and is a perfect example of why campable NMs which drop gear just doesn't work, and especially won't in FFXIV.
Last edited by Shougun; 12-07-2014 at 02:11 PM.
I'm all caught up in my delusions, and started making up NMs in my head. I'd love to see others post some NM ideas with matching loot.
Hunt = NM
thank you
Real Life > FFXIV
Not only are hunts not fun and annoying, I don't understand why the grand company items are hurt rewards, those should be rewards from ranking up, but that's just me.
NMs are better than Hunts because the NMs themselves will make more sense. It makes sense that a camp of pirates will have a boss, or that beastmen tribes will have heroes. It even makes sense that killing enough raptors will cause the alpha to rear its ugly head. None of this Bloody Marry penguin that goes everywhere like it owns the place nonsense.
Oh and the loot! Think of the loot!
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