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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nadrojj View Post
    Did you play 1.0 or even bother to ready his post?

    1.0 rules: pops every 5-10 minutes

    This lead to 0 monopolization because there the mob popped so frequently there was no market for the items, it did however give you the option for a rare item that was often better than what was currently available at that time. Jesus read before you respond.
    If the NM has any form of value rather gil is involved or not, it will be exploited, and it will create toxic behavior, even at a 5-10 minute spawn. If it doesn't have value, then it is pointless content and developers should focus on content that does.
    (2)

  2. #2
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Velhart View Post
    If the NM has any form of value rather gil is involved or not, it will be exploited, and it will create toxic behavior, even at a 5-10 minute spawn. If it doesn't have value, then it is pointless content and developers should focus on content that does.
    As a countermeasure to this problem, SE did found a solution that brilliantly worked for years on FFXI, the forced-spawn NMs system :
    http://forum.square-enix.com/ffxiv/t...-gear-currency.

    The best exemple is probably the whole zeni notorious monster system, genius system :
    http://wiki.ffxiclopedia.org/wiki/Ze...rious_Monsters
    (2)
    Last edited by Atomnium; 12-09-2014 at 02:00 AM.

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nadrojj View Post
    You just don't get it, and I'm not going to bother explaining a simple concept again so your simple mind can understand it.
    Its funny how it only takes a simple minded man to find obvious flaws in the system.

    Quote Originally Posted by Atomnium View Post
    As a countermeasure to this problem, SE did found a solution that brilliantly worked for years on FFXI, the forced-spawn NMs system :
    http://forum.square-enix.com/ffxiv/t...-gear-currency.

    The best exemple is probably the whole zeni notorious monster system, genius system :
    http://wiki.ffxiclopedia.org/wiki/Ze...rious_Monsters
    Forced spawned NM's are fine. If anything I encourage it. Rather you obtain it through treasure maps or through your GC or some other unique way. My argument towards them is a 5-10 minute NM spawn system in this game.
    (0)

  4. #4
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Yes please! 1.0 NM's were awesome. They actually dropped useful stuff!
    (11)

  5. #5
    Player
    Ludicracy's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Itori Ruuka
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    I'd go for a decent boost of exp instead of gear drops. one can only grind fates and dungeons so much before we lose our minds.
    (2)
    Though I walk through the valley of the shadow of death, I shall fear no evil for the shadow is my own.

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Yes please, back when they announced hunts I was imagining an improved 1.0 or something like FFXII hunts. I like the reward and search for them and the rewards being exclusive non-profit meant they weren't overly spammed - so you could makeshift groups or just do it without the anxiety of getting the first hit like FFXI and its social tantrums (or ARR's hunt tantrums for that matter lol).

    Quote Originally Posted by Enkidoh View Post
    After the crap that FFXI suffered from with this, I'm going to have to say a big resounding NO. Getting good gear from NMs was nice, buuuut, the really useful ones were either dropped by a NM with such a ridiculously low spawn rate (*cough* Roc and the Healing Staff *cough cough*), the item's drop rate was stupidly low (Mee Deggi and his stupid O Kote), heavily camped by bots, RMT and legitimate players (Charbdydis and the Joyuese), or, all of the above.

    Case in point - Shikigami Weapon and the YingYang Robe, which on the old Midgardsormr server actually had a player linkshell set up exclusively to farm that one NM and they kept the NM's spawn window a closely guarded secret (they even named their ls after the NM, and boasted to anyone who would listen that they "guaranteed a YingYang Robe for all SMNs who join").

    Anyone who wasn't in that ls who tried to camp the NM themselves would usually be MPKd by the members of that ls, and the GMs were powerless to act, explaining that legally they hadn't actually done anything wrong (keeping a spawn time secret is not a ToS violation, and the other players were so slippery, the ways they did their mpking were always just one step within the ToS).

    The only time their evil monopoly was broken was when Midgardsormr was merged into Quetzalcoatl in 2010 - they tried to keep up their evil little cartel, but luckily Quetzalcoatl players didn't tolerate that kind of nonsense, and turned the tables back on them). But it's forever tainted FFXI for me and is a perfect example of why campable NMs which drop gear just doesn't work, and especially won't in FFXIV.
    Unless I missed something, then I think you're thinking of different systems the OP did not ask for.
    (11)
    Last edited by Shougun; 12-07-2014 at 02:11 PM.

  7. #7
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I'm all caught up in my delusions, and started making up NMs in my head. I'd love to see others post some NM ideas with matching loot.
    (2)

  8. #8
    Player
    Rak_Boy's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    279
    Character
    Kuro Otaku
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Hunt = NM

    thank you
    (11)



    Real Life > FFXIV

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rak_Boy View Post
    Hunt = NM

    thank you
    Its generally* not the same experience... Hunt = FATE ;(

    *You could still have too many people there, but generally in a non-pinata style mechanic you'll get a much more focused and controlled experience.
    (7)

  10. #10
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Shougun View Post
    Its generally* not the same experience... Hunt = FATE ;(

    *You could still have too many people there, but generally in a non-pinata style mechanic you'll get a much more focused and controlled experience.
    Not only are hunts not fun and annoying, I don't understand why the grand company items are hurt rewards, those should be rewards from ranking up, but that's just me.

    NMs are better than Hunts because the NMs themselves will make more sense. It makes sense that a camp of pirates will have a boss, or that beastmen tribes will have heroes. It even makes sense that killing enough raptors will cause the alpha to rear its ugly head. None of this Bloody Marry penguin that goes everywhere like it owns the place nonsense.

    Oh and the loot! Think of the loot!
    (7)

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