Quote Originally Posted by Velhart View Post
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What we're requesting is not for NMs to have monetary value, at least thats not my goal... Also, I proposed the "Free Roaming" NMs be mid to low level content that you can solo (or duo with Chocobos), that offers pink/green newbie equipment to help players level in those ranges, and give them a goal (Especially DD) while waiting for a dungeon queue to pop. There is no downside to this that I can see. It helps low level players gear, they're r/ex so no gil value for high level players, and you can only hold one so no fear of hoarding.

As for the higher level NMs, or "HNM"s, I recommend they be forced pop with items made through crafting, or purchased/dropped from GC's or Treasure Hunts, even dungeons. Making HNMs(forced pop) accessible and poppable through items gained through other content assures that they do not become the only content, like they were never intended. I suggest you read my example from the bottom of page 5... I think you'll actually like those ideas.

Anyway, to recap.

1) "Roaming NMs" - Low level, only purpose is to gear new players or give them a goal to gear up while waiting on long dungeon times. Possibly allowing their drops to be turned in for a small amount of seals once the hype has died down (so they're not useless)

2) "Popped NMs" - High level, think "Open world Dungeon boss/Coil boss", drop Armor within decent item level of current cap. Popped through Crafting or Drops from Dungeons/etc.