Quote Originally Posted by Arkine View Post
You didn't read it because you're arguing points that were already addressed.

Like it was mentioned before, gear doesn't have to be on par with raid gear for the High lvl NMs, meaning that it will still be used for alts, and by new lv50 players to gear up to catch up with content. Respawns are fast or forced and drop rates are high enough that there shouldn't be a million people camping it after the initial rush. Oh and the "if its not raid then its a waste" argument. Yeah, well, that's just, like, your opinion, man
Since you say it is addressed, doesn't mean it is addressed. Funny how opinions work. Believe it or not, most FFXIV players are not BiS raiders. Something like this is what most of the population would go after. It doesn't take a high end player to figure out how a bot or 3rd party app works. Also, things don't just "die down". I don't argue against NM's, I argue against how you want them. I'm 100% fine with force spawned NM's. I encourage the team to make non-raid/dungeon content. A bad idea is a bad idea however.

Quote Originally Posted by Nadrojj View Post
Did you play 1.0 at all? Honestly just wondering, from your response it doesn't sound like it.
I likely played a lot more of it than you did.

The items were rare/exe, which meant you couldn't trade or sell them. Yes someone could possibly try to monopolize the monsters, but again, you can engage monsters that are already being fought by someone else so I don't know how people would effectively monopolize something like that. Especially if the items dropped are rare/exe yes they could in theory stand there kill the mob over and over again but they wouldn't get the drop unless the hp'd ran back out to pop area. I think you're dreaming up something just for the sake of finding faults with it just for arguments sake. If you didn't play 1.0 then there is no way you'd be able to relate to this anyway, but alas, I just wasted time explaining a simple concept to a simple person, so now I ask myself, who's the simple one?
The reason NM's were not heavily camped in 1.xx at the beginning was because for two reasons (and yes, I was there for it). One, the game was so bad that most didn't even make it to end game levels before quitting. Two, whoever did stick with the game had the hardest time getting to 50 because of all the flaws in the EXP/SP system (lolrngexp) and about the time more people got 50, the system became irrelevant and not desired. So there was only very select few groups who were organized and several enough NM's to go hunt. People didn't even look at NM's again till they became quest requirements. Imagine if the game was actually good and there were lots of guilds hunting these, your linkshell would be losing to bots all day till you decided to use one yourself.

It matters not if the gear is rare/ex., if that rare/ex. piece holds any form of value or progression for people, it will get heavily camped and will lead to exploitation, and don't trust SE would make that rare/ex. piece 100% drop rate either. How can you not see this with the Hunts? It happened on day one and continued for quite a while. Same group of people getting ahead with the A-Ranks and they die before people could get there. Dev's had to find ways to calm people down on the hunts. It only worked to an extent. You put too much faith that the community will handle content like that responsibly, which is a silly thing to think. You guys think too hard on how something that can break so easily can be justified into the game where there are much more simpler solutions that don't require the community to go out on each other.

Now I wouldn't mind a roaming NM that you cannot kill just to bring a little danger out into the field. I remember in WoW: BC there was a giant monster that would roam Hellfire Peninsula and you definitely wanted to get out of the way when he was nearby. It would be cool if they added something like that to Heavensward area. Not looking out, it might come out of nowhere and kill you.