Quote Originally Posted by Velhart View Post
Its funny how it only takes a simple minded man to find obvious flaws in the system.
Forced spawned NM's are fine. If anything I encourage it. Rather you obtain it through treasure maps or through your GC or some other unique way. My argument towards them is a 5-10 minute NM spawn system in this game.
Did you play 1.0 at all? Honestly just wondering, from your response it doesn't sound like it. The items were rare/exe, which meant you couldn't trade or sell them. Yes someone could possibly try to monopolize the monsters, but again, you can engage monsters that are already being fought by someone else so I don't know how people would effectively monopolize something like that. Especially if the items dropped are rare/exe yes they could in theory stand there kill the mob over and over again but they wouldn't get the drop unless the hp'd ran back out to pop area. I think you're dreaming up something just for the sake of finding faults with it just for arguments sake. If you didn't play 1.0 then there is no way you'd be able to relate to this anyway, but alas, I just wasted time explaining a simple concept to a simple person, so now I ask myself, who's the simple one?

Quote Originally Posted by Arkine View Post
Heck, I don't mind if every NM added will be force popped. That's still fine, even if it takes away the whole "WHAT THE HELL IS THAT THING THERE?!" aspect.
That was half the fun, I remember the first time I ran across Steelfleece in ffxi while I was trying to run to the dunes. A gigantic ram, 1 shotted me. I was not pleased.