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  1. #41
    Player
    Avatar von Arkine
    Registriert seit
    Mar 2011
    Ort
    Ul'dah
    Beiträge
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Zitat Zitat von BlaiseArath Beitrag anzeigen
    Could also make them force pop NMs, like how i described in another thread (the Open world dungeon one). Making them more akin to a leve mob, allowing them to be claimed by one single group, but poppable like a leve.
    We can even add NMs to dungeons! like an extra boss in a room that people skip. How about trading a Dragon Fang to a ??? in Stone Vigil HM pops a Wyvern that you can fight for an extra 10sol and maybe this thing.
    Or having an angler fish NM on one of those platforms in Sastasha?
    (2)

  2. #42
    Player
    Avatar von ReplicaX
    Registriert seit
    Mar 2012
    Ort
    Gridania
    Beiträge
    1.020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    (0)

  3. #43
    Player
    Avatar von Arkine
    Registriert seit
    Mar 2011
    Ort
    Ul'dah
    Beiträge
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Zitat Zitat von Velthice Beitrag anzeigen
    People swarm hunts to gear up and you think somehow putting unique/rare items attached to another set of monsters isn't going to make them even more likely to be a zerg fest? Really?

    Just face it guys, NMs are never going to be in the game in the way you envision it.
    That's why I said that it shouldn't rival raid gear. It should be a few levels under current raid content, and the mob should be harder the better the loot he drops.

    Lv55 item? can Be solod at 50.Lv75 item? Duo. Lv95? <-- currently the best item I think should be available. 3-5 Lv50 players. The NM should also appear in a hard place, like maybe it could be an amaalja champion in their encampment.

    And hey, just because you want to give up doesn't mean the rest of us should.
    (2)

  4. #44
    Player
    Avatar von Arkine
    Registriert seit
    Mar 2011
    Ort
    Ul'dah
    Beiträge
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Zitat Zitat von ReplicaX Beitrag anzeigen
    Kinda fitting that it's grandpa Simpson in that gif.

    -------

    Even crafters can get in on this! Some NMs could only be popped by trading crafted items to their spawn points. Doesn't need to be Lv50 stuff either. It can be special crafted items spesific to pop this NM or just regular crafted items, like a crab that is spawnable by trading a fried fish to its ???.

    The possibilities are endless!
    (2)
    Geändert von Arkine (08.12.14 um 01:24 Uhr)

  5. #45
    Player Avatar von Skyl1n3
    Registriert seit
    Aug 2013
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    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Pikenier Lv 51
    Zitat Zitat von Felis Beitrag anzeigen
    At least show a much more interesting NM video
    https://www.youtube.com/watch?v=wyHBHNmSyQY
    ...I couldn't watch the whole thing without getting bored, if that's your idea of a counter-arguement then it didn't work, it still looks slow and boring.

    Zitat Zitat von Lemuria Beitrag anzeigen
    You realise that most hunt mobs spawn randomly around the zone, and can literally end up anywhere, right? Or do you always pick out the few small exceptions which just happen to fit the point you're making?
    Nooooo... really? I never knew that. I was using them as examples, and funny enough I took a screenshot earlier of, oh my is that an A Rank surrounded by smaller versions of itself? I must be seeing things.




    Zitat Zitat von Lemuria Beitrag anzeigen
    The one thing I would dearly love to see though are some truly unique items. Not just unique to look at, I mean items with specific bonuses. For example, gear which specifically enhances a particular skill or ability for a job
    and once said piece of gear for specific jobs is given a BiS in online guides, EVERYONE will have it and it won't be "unique" anymore, alas completing the circle of gear.
    (0)

  6. #46
    Player
    Avatar von Tupsi
    Registriert seit
    Feb 2012
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    3.149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Hermetiker Lv 80
    Zitat Zitat von Skyl1n3 Beitrag anzeigen
    and once said piece of gear for specific jobs is given a BiS in online guides, EVERYONE will have it and it won't be "unique" anymore, alas completing the circle of gear.
    You literally just sat there and twisted what she said to fit your own argument. She said unique items in terms of attributes, not just appearance because people already glamour things as is - most commonly as naked as possible. Considering something from a forced pop overworld mega boss would enhance your skills rather than purely adding +2 more STR to your stats is indeed unique compared to the "stat only" gear. Example:



    http://ffxiv.mozk-tabetai.com/ (1.2x database.)

    So she meant unique in the sense it's something different that came from ..as shocking as this may be, content that isn't the typical grind.
    (6)

  7. #47
    Player
    Avatar von Arkine
    Registriert seit
    Mar 2011
    Ort
    Ul'dah
    Beiträge
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I want these guys to make a comeback!





    As mentioned before, under FFXIV 1.0 rules. NOT FFXI.
    (4)

  8. #48
    Player
    Avatar von Destinova
    Registriert seit
    Jun 2012
    Ort
    Gridania
    Beiträge
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    How about weekly nm leve you get one leve per week to kill that has a chance to drop gear.
    (1)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  9. #49
    Player
    Avatar von Ultimatecalibur
    Registriert seit
    Jan 2014
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    2.737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Boss Fates (They are even noted as Notorious Monster Fates), Treasure Hunts and The Hunt are all attempts to add NM and HNM to FFXIV in non-problematic ways.

    Gear does not drop from Fates, Maps are limited to one per 18 hours and The Hunts only give out Marks and Logs for untradables to prevent bots from farming them.
    (1)

  10. #50
    Player
    Avatar von BlaiseArath
    Registriert seit
    Sep 2013
    Beiträge
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Hermetiker Lv 60
    Zitat Zitat von Destinova Beitrag anzeigen
    How about weekly nm leve you get one leve per week to kill that has a chance to drop gear.
    that would be worse than XI's system , however I more than appreciate you making a suggestion and compromise ^^

    Daily however, wouldn't be too bad. However, A force pop system might work. There's just not enough "Go solo stuff" content, and NMs could be that solo content. Dungeons you can technically enter solo and roulettes, but its all partied stuff. I don't want everything in this game for DoW/DoM to be solo, but some real tangible solo content, open world or not, could give a lot of people something to do when they just don't want to run the same dungeon for the 30th time. NMs were always more of a "Well, I don't want to do anything end-gamey right now" thing in XI, at least for me... and they were a nice distraction even if they were useless.

    I think XIV has the potential to add NMs in a way that won't be too horrible for people who are cautious against the idea, but in a way that makes it fun enough that those who crave an NM type experience will enjoy it. I know I've posted examples before, but I'll do it again to show some of you how it might be handled in a way that won't interfere too much with the status quo but add variety and life to the open world as solo content, or even small group content. Let me just paint a picture by showing you what I mean.

    -Example NMs-
    Panzer Percival:
    Beetle NM in Middle LN, timed spawn 5-10 minutes. Spawns near the level 3~ Beetles. Is level 5 and can drop one of 3 items.
    *Level 5 Pink Tier Daggers -
    *Level 5 Pink Tier Great Axe -
    *Level 5 Pink tier Grimoire -

    Elder Goobbue:
    NM Goobbue, timed spawn 10~minutes, can spawn in any of the "Farms" near the crystal in Middle LN. Is level 20. It can drop up to two items
    *Level 20 Pink DoM Head armor (75%)
    *Level 20(I.lv25) Green armor: "Elder Robe", DoM - Has Earth Resistance +2 as a unique bonus among the other stats. (25%)


    Though that doesn't mean they have to be only non-endgame soloable content.... If we want to think outside the box.

    -Example "HNM"-
    Krabkatoa:
    forced pop Mini-crab NM, can be spawned using Quu Stew, a level 50 1 star culinary dish. (http://wiki.ffxiclopedia.org/wiki/Krabkatoa) - Is level 90, About on par in HP and attack as Fenrir. It will have access to a unique AoE TP move called "Venom Shower", deals moderate amount of damage and inflicts a poison effect that can stack multiple times. Also uses "Mega Scissors", which is conal and has no ground marker, but will reduce anyone whos hit to 10% of their max HP and reduce their enmity. Among those offensive abilities, It can use "Bubble Curtain" and "Scissor Guard" once every seconds which will cycle it between -50% melee damage and -50% magic damage. Only one can be up at a time. Can drop up to 2 of 4 items.
    Blue Tier Level 95 DoM Pants - Unique attribute Water Resist +3
    Blue Tier Level 95 DoW Pants - Unique Attribute Water Resist +3
    Blue Tier Level 95 DoM Ring - Unique Attribute Poison Resist +2
    Blue Tier Level 95 DoW Ring - Unique Attribute Poison Resist +2
    Unique Drop: Half full Quu Stew (25%)(See West. LN)


    Krabimanjaro:
    What can be considered an "HNM", an open world coil-type boss. Popped by trading a Half-Full Quu Stew to one of (5?) ??? near the Ship Graveyard. As far as power, is about on par with ~Turn 6 boss in terms of HP and attack potency. Has same abilities as Krabkatoa, however, will now have access to "Giga Scissors", which is now a mid-range AoE instead of conal, and reduces everyone hit to 5%... This move will only be used after "Venom Shower" at 75%, 50%, and 25% HP.
    **Phase 1 of this fight will consist of him switching between Bubble Curtain and Scissor Guard every 30 seconds, which has the same effect as Krabkatoa. It will use Mega Scissors in this phase, as well as Bubble Rinse, a short range AoE that removes up to 3 buffs on a player and deals 500 damage for each buff removed.

    **Phase 2 begins at 75% HP, it will use Venom Shower followed by Giga Scissors, this will reduce anyone in range to 5% HP, and the poison of Venom shower will kill them off in 1-2 ticks, it repeats this at 50% and 25%. During Phase 2, he will now use Bubble Curtain or Scissor guard every 20 seconds, and gains access to Brine Shower, a mid range AoE that can inflict Paralyze and Blind as well as Poison. During this phase, he will mark 1 target, shortly after he will turn and use an Instant cast Mega Scissors in the direction of that target.

    **Phase 3 begins at 25% HP, It will spawn 2 Krabkin, which will have a Cover effect on Krabimanjaro. They are relatively weak, but when they are spawned, Krabimanjaro will begin readying Krabtastrophe, which will draw in anyone fighting it and inflict a powerful gravity. The only way to interrupt his casting is to defeat the adds and damage him before it can go off (similar to 100,000 needles). If successful, he will resume his normal Phase1/2 patterns. It will also gain one new mechanic. Every so often it will mark 2 players, they will be bound in place after 5 seconds, and 2 Krabnami's will spawn on the NM and walk toward them slowly. If they reach their target, they will use a TP move called "Wave of Destruction", which will KO the target and deal damage to other players in range equal to half of that players maximum HP.

    **He can drop up to 3 of the following 5 items. All have a unique attribute of "Water Resistance +5" and "Poison Resistance +5" on top of their normal 4 stats.
    *Item level 110 DEX Ring
    *Item Level 110 STR Ring
    *Item level 110 VIT ring
    *Item level 110 PLD/WAR Body
    *Item Level 110 ROG/MNK Body

    (The Body armor will look something like this ^^ : http://www.ffxiah.com/screenshots/29547)
    Hint: ITS CRAB ARMOR


    What this does is add another avenue of gear for players, as well as give SE more chances to introduce a variety of sub stats for jobs to make them happy. For instance, SMNs being upset at the slew of Spell Speed on coil gear could opt for NMs which might have DET instead, or Crit. In the same way ROG who don't like the Skill speed on some of the Gloam gear can opt for the NM/HNM route for gear with maybe crit rate. It would let SE add more variety in sub stats by adding more than 2 armor choices for end game.

    The difference between endgame and mid game NMs:

    Mid/Low game NMs would be timed spawn, every 5-10 minutes or so, and drop reasonable and level smart gear for players who wish to boost their low level performance, but not offer such drastic bonuses over normal gear. Much like how dungeon gear works now compared to HQ crafted/Meld.

    High level NMs/HNMs would be forced pop with an item, one either gathered in a dungeon or crafted (Giving crafters something to benefit from here). These can range from level 90~100 catch up gear, all the way up to the same level as the current Item level gear. Obviously balance would be tantamount here, and perhaps a weekly restriction on the Higher item level NMs would be a great idea.

    So, whats the benefit?

    Open world challenging content that can be done solo by low levels, or even require groups for some of the harder stuff. All while offering another venue for Square to introduce Item level equipment with a variety of sub stats to hopefully keep everyone happy. For those scared of NMs, the harder ones could essentially be thought of as open-world coil bosses, that you pop using items gathered or crafted, or even dropped from other NMs, making it balanced would be the key here, and obviously things like daily/weekly lockouts for the higher tier NMs/Drops would not be a bad idea nor would I be against it.
    (5)
    Geändert von BlaiseArath (08.12.14 um 16:56 Uhr)

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