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  1. #19
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Velthice View Post
    If it's a a low drop chance than absolutely people are going to zerg it. If it's a guaranteed drop then people are going to zerg it at first, everyone is going to have all the new stuff inside of a month, and then the content is going to sit there wasted and unused. The NMs will live out the rest of their days peacefully because there will be absolutely no reason to kill them anymore, and at that point, why even bother implementing it in the first place?
    Thank you, I understand what you're saying and your concerns here, they are valid concerns. I will try to address them best I can.

    First, low drop rates. I think people are asking for something reasonable (between 25 and 100%, based on the drop I imagine). So I don't think we're going into FFXI level of "gdi" drop rates just yet. However I would trust our 2.0 staff to make something reasonable and balanced if they decided to add them, so our numbers should not be considered set in stone.

    On the second subject. the only reason the other 10 dungeons that aren't Snowlcoak, Satasha HM, and Qarn HM aren't "Wasted and unused" is because of High level roulette. Theres already wasted and unused content thats simply creatively shoved down our throat. Almost all storyline missions dungeons are, again, wasted content if not for the roulette that throws us in there. the "Hard" primals with no drops, the normal primals with no drops, etc. Old, wasted content long past its purpose... even most of the extreme primals drop outdated crap, yet people do them to this day, for lights or for clear. Even most FATEs go uncompleted, if not for Atma or for new players leveling up or old players leveling new jobs.

    What I'm getting at is, while understandable, your argument doesn't take into consideration new players coming into the game or people deciding to level new jobs, thus camping/killing those NMs, or even SE adding a new job starting a craze back up. They would last as long or longer than any dungeon or primal added into the game, and would probably take about as much time to introduce. All content will eventually be outdated and useless as new stuff is introduced. I personally forgot Level 80 Crystal tower gear existed because no one I play with actively chooses to queue for that outside of vanity reasons, its not a roulette either... but people still do it on the few times I've delved in for Fuma gear, which goes to show there will always be some use for stuff like that. Like I imagine there would be for NMs.

    Also, NMs being a zerg fest I guess I don't really dislike the idea of, I would be content with just keeping hunts and adding drops to them(and no, another token point system is not the same). Would give people who are asking for NMs almost exactly what they want. But then it would preclude a chance for lower level NMs, and make it simply endgame content.
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    Last edited by BlaiseArath; 12-07-2014 at 11:18 PM.

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