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  1. #11
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    If Haymaker was an oGCD with a 10~30 seconds recast that still retained its Cross-Class capabilities... it would be pretty useful for Tanks rather than MNK, still would love it as oGCD (at least that way it would be actually usable albeit rare).

    About Arm of the Destroyer, I can't say I agree, the silence is the strong part of it, pretty much, an offensive skill intended for defensive tactics. Crowd Control.

    Fists of Wind walking speed bonus might not be very notisable, but its not too bad. Giving it a quirk to be of a greater help in battle might be nice as well... but MNK already has enough TP troubles with GL3, so I would say +10 TP recovered per tick while active?

    One Ilm Punch, I would like to see it having a greater use on the normal rotations since I really love its animation, but it really is one OP skill so its understandable that its banned from dungeon instances. Given another thought to it, they can very well implement bosses mechanics with Debuffable buffs, but then the MNK would pass from being a "prefereable job" to an "indispensable job", even more so than an specific Tank or Healer job. It would pass from being a party of 2 Healers, 2 Tanks and 4 DPS to 2 Healers, 2 Tanks, 3 DPS and 1 MNK, so not happening.

    As a side note, One Ilm Punch do have an use in the world maps, specifically with Zanig'oh, the A Rank Hunt Mark from Southern Thanaland, when it brights blue it reflects any physical damage back which can easily kill any physical DPS (even rangeds), but it doesn't reflect Arm of the Destroyer or One Ilm Punch and the 2nd breakes the reflect effect.
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    Last edited by Arkenne; 12-09-2014 at 02:05 PM.