http://na.finalfantasyxiv.com/lodest...vement/kind/1/
It's worthwhile in large dungeon pulls, this is true. Sometimes. If your group's total DPS is low it's not worth using even once.
http://na.finalfantasyxiv.com/lodest...vement/kind/1/How do you know what I've done? I'm not saying that its 100% always optimal, but to dismiss it entirely as an AoE dps option is idiotic. They didn't say "in high coils" they said "ever". All I know is in big pulls of 8 or more enemies 50x8=400. Thats a pretty solid number. As I said earlier, even 4x50 making it 200 potency is worth it, if you can manage your tp.
It's worthwhile in large dungeon pulls, this is true. Sometimes. If your group's total DPS is low it's not worth using even once.
Totally agree, with Sleigh, Aoe dps is not monks job, even Lucrezias monk dont spam AoTD in brayflox speed runs.
PS. You should see this https://www.youtube.com/watch?v=aRnk...TQj13CHjJxD04w
Last edited by Blueskyy; 12-09-2014 at 03:48 AM.
Again, better off using Perfect Balance + Rockbreaker spam (after using a single Rockbreaker to end the previous combo of course). If you're using AotD 5 times, that's only 250 potency for 650 TP, whereas if you use Rockbreaker spam after finishing a previous combo with Rockbreaker, that's 650 potency for 600 TP. That's 2.6 times more damage on multiple enemies for 50 less TP spent. Once again, Arm of the Destroyer is NEVER worth it if you're attempting AoE damage, it's far too little damage. MNKs in general should avoid even trying to AoE like that unless they're able to pop Perfect Balance beforehand for that burst of AoE spam.How do you know what I've done? I'm not saying that its 100% always optimal, but to dismiss it entirely as an AoE dps option is idiotic. They didn't say "in high coils" they said "ever". All I know is in big pulls of 8 or more enemies 50x8=400. Thats a pretty solid number. As I said earlier, even 4x50 making it 200 potency is worth it, if you can manage your tp. This is strongly based on the length of the fight. If the enemies are all tanky beasts then obviously this is a dumb idea, and you'd be better off avoiding this.
haymaker: should be of GCD too, with an higher recast time. For thoses that say it's for Solo content, you don't even need it... solo content is cleared really fast.
Arm of the destroyer: it is usefull, it's trigger the combo for rockbreaker and give silence effect, on some pack of mobs it's very usefull.
Fist of wind: maybe an extra evasion bonus on it to fit with featherfoot.
One llm punch: Maybe add it out of GCD skills with almost no potency, just for the dispel.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
I hate to say this, but Lucrezias is clearly using Arm of the Destroyer in that video.... A lot. Any time he/she doesn't have Perfect Balance up, he/she's using AotD/{raptor}/Rockbreaker in rotation. I saw at least 5 AotDs in the first 2 pulls (though mostly in the second since Perfect Balance was down). Though if we're talking about AotD spam you are correct. I don't think anyone is claiming AotD is a spamming move though.Totally agree, with Sleigh, Aoe dps is not monks job, even Lucrezias monk dont spam AoTD in brayflox speed runs.
PS. You should see this https://www.youtube.com/watch?v=aRnk...TQj13CHjJxD04w
It's good to keep the 10% twin snake damage buff.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
MNK uses AotD once on the first pull and three times on the second. PB-Rockbreaker spam was used on the first and last pull.Totally agree, with Sleigh, Aoe dps is not monks job, even Lucrezias monk dont spam AoTD in brayflox speed runs.
PS. You should see this https://www.youtube.com/watch?v=aRnk...TQj13CHjJxD04w
From what I could tell, AoE DPS was monk's job and he did spam AotD when Perfect Balance was down--mob count permitting. Absent a BRD, the only thing that balances out his TP use is the rest of the PT busting their asses just as hard.
If you read what Sajikojiro said, he said to use AoTD once there are 4 enemies. Which is a total waste of TP in coils and some other fight T4 for example
Last edited by Blueskyy; 12-09-2014 at 11:28 AM.
Even though my DPS job is not MNK (it's DRG), I'll agree that AoTD is way too expensive for only 50 pot. It's extremely draining with the GL boost. IIn light of DRGs getting a single target boost, it doesn't seem unreasonable to reduce the TP cost by about 25% or so for a little QoL boost to general MNK AoE (when PB is down).
And haymaker is a pretty underwhelming skill in most circumstances. Even moreso as a cross class ability.
One ilm punch is fine for what it is. Although it's not usable in a lot of content, it's very good when you can use it (like pvp or stripping the buffs off of S Rank hunts).
Last edited by Giantbane; 12-09-2014 at 12:08 PM.
If Haymaker was an oGCD with a 10~30 seconds recast that still retained its Cross-Class capabilities... it would be pretty useful for Tanks rather than MNK, still would love it as oGCD (at least that way it would be actually usable albeit rare).
About Arm of the Destroyer, I can't say I agree, the silence is the strong part of it, pretty much, an offensive skill intended for defensive tactics. Crowd Control.
Fists of Wind walking speed bonus might not be very notisable, but its not too bad. Giving it a quirk to be of a greater help in battle might be nice as well... but MNK already has enough TP troubles with GL3, so I would say +10 TP recovered per tick while active?
One Ilm Punch, I would like to see it having a greater use on the normal rotations since I really love its animation, but it really is one OP skill so its understandable that its banned from dungeon instances. Given another thought to it, they can very well implement bosses mechanics with Debuffable buffs, but then the MNK would pass from being a "prefereable job" to an "indispensable job", even more so than an specific Tank or Healer job. It would pass from being a party of 2 Healers, 2 Tanks and 4 DPS to 2 Healers, 2 Tanks, 3 DPS and 1 MNK, so not happening.
As a side note, One Ilm Punch do have an use in the world maps, specifically with Zanig'oh, the A Rank Hunt Mark from Southern Thanaland, when it brights blue it reflects any physical damage back which can easily kill any physical DPS (even rangeds), but it doesn't reflect Arm of the Destroyer or One Ilm Punch and the 2nd breakes the reflect effect.
Last edited by Arkenne; 12-09-2014 at 02:05 PM.
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