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  1. #3
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    You're both right and wrong. The DPS on Arm of the Destroyer is extremely useful and strong if the tank pulls 4 or more enemies. It is useful for the dps, but only in that setting. I do agree the TP cost is slightly high, but Its manageable with invigorate.

    Second, Why is One Ilm Punch not meant to be used in a party setting? By the time an enemy buffs itself and I've used this to remove the buff in the over-world, the enemy is almost always already dead. As it stands, this skill is a completely useless waste of time. I'd really like to see more uses for it in Dungeons, as Monk has a sort of neat unexplored debuffer role. (Silence, Int Decrease, Buff removing, Slow) Maybe make One Ilm punch even more expensive, but refresh all your debuffs? You could keep Dragon kick, touch of death, and Demolish all applied without having to re-cycle them!
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    Last edited by SakiKojiro; 12-08-2014 at 01:02 AM.