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  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by MizoreShirayuki View Post
    MeowyWowie & Co. have all stated valid points in another thread located here...

    The resounding theme of posters in that thread seems to be that a system of this nature is NOT wanted.

    This post is a petition to get Square Enix's attention. Sign this petition (Or click the like button) & let your voice be heard!

    Say NO to this system currently in development before it's too late!
    We really need a none of the above option. I wonder if I should like the OP even though I partially agree. Claim first sounds good but fighting for claim sounds bad. There should be a fine tuning of that. Instead of claim first if multiple people are in the area I think the drops should be duped out. Or the NM should be item popped. No need to have fighting over claims.
    (0)

  2. #2
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    TBH we need 50 more NMs like Tanaka added, decent drops + fast respawn + something for crafters to do.
    If there are open world HNMs like in XI it's just going to lead to botting.
    (3)

  3. #3
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MizoreShirayuki View Post
    MeowyWowie & Co. have all stated valid points in another thread located here...

    The resounding theme of posters in that thread seems to be that a system of this nature is NOT wanted.

    This post is a petition to get Square Enix's attention. Sign this petition (Or click the like button) & let your voice be heard!

    Say NO to this system currently in development before it's too late!
    They havent even said HOW they will do this yet and your petitioning to have it cut. What if someone jumping in on your mob could only happen if you use a call for help button like in XI? Not to mention, you would prefer the current claim system where, if you havent claimed a mob but hit it, you lose xp on it? Really? If you start the fight, and someone unwanted just walks by and kills it, it even says right here that you would still get the drop. I see no problem with letting them do what they have been doing since December, and thats improving the game. Why not be patient and see instead of jumping all over them for a paragraph response that in no way outlines how they plan to impliment what they are talking about here.

    If your worried that the game will be more instanced than old school, I would relax. It states many times in this exact same interview that they plan on still having plenty of field mobs and nms for us to do what we like with. Give them time to work instead of assuming you know exactly how its going to be all gloom and doom style.
    (4)

  4. #4
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Doing his job is also making the game as playable as possible. Making sure that people from all walks of life can enjoy the content they have come to love. I think as long as they continue to have balanced end game content, including: Ground Kings, Pops and Instances they will be able to accomplish that. I think many of us are concerned that everything will be instanced and some of us really appreciate the competition of World NMs.
    (1)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  5. #5
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    1. Game is low on players, therefore, lowman groups and such are a priority. Once those customers are taken care of they can work on large scale content for ps3 launch. I believe that's why he's messing with claiming system, I think they have problem separating claim systems like they did with regular mobs and campaign mobs in XI.
    2. This sense of accomplishment can be done without excluding people.
    (3)

  6. #6
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I like both instanced and Openworld evenly available to players. However i like the latter more. For me Instances are like inviting few friends over to your house and playing a game, i want open world stuff in MMORPG. I want to beat something and tell other i did it without them saying "Fraps or it didn't happen". I like how open world stuff teaches new players how do stuff by watching veteran players even if they are not in your party or Linkshell. The game is already low populated, last thing i want is making people do stuff in closed off areas and never see players outside cities.

    Whats wrong with competition, i dont understand this? do people want stuff handed to them? want to have EXACT same gear as EVERYONE in town? thats what happens with 5 min respawn NMs and Raids, everyone get everything. I agree longer wait time =/= challenge, but it will make it so everyone will have the gear. if its quick repop, decrease the drop rate.

    I kinda understand why people don't want the 3 hrs windows, i know cause im not in highschool anymore and dont have much time, but what makes you think HNM in FFXIV = 3 hr respawn? because FFXIV copied everything like FFXI ?(yeah right..wouldn't be in this mess if it did).

    i think respawn time will be scaled just like job abillties in this game are, berserk in FFXI has 5 min recast, Ferocity in FFXIV has 1 min recast(of course duration varied but thats not the point, almost all skills have 1-3 min recast compared to FFXI's 3-20 mins and 2hrs).

    Bots gonna exist in every game, people will eventually try to break the rule, but completely voiding open world stuff is idiotic(mind open world not = HNM/NM only), see item pop NMs, weather pop NM and other stuff that are not timed/windowed. one way to reduce claims by botting is to increase spawn area(like how FFXIV have it now) if someone where to use a program that can pos-hack and claim, it can be easily detected, also that "1-3 sec of immune to claim" FFXI had to help people with bad connection and prevent some bots.
    (4)
    Last edited by Synapse; 08-15-2011 at 10:53 AM.
    Goodbye, Final Fantasy...

  7. #7
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Synapse View Post
    I like both instanced and Openworld evenly available to players. However i like the latter more. For me Instances are like inviting few friends over to your house and playing a game, i want open world stuff in MMORPG. I want to beat something and tell other i did it without them saying "Fraps or it didn't happen". I like how open world stuff teaches new players how do stuff by watching veteran players even if they are not in your party or Linkshell. The game is already low populated, last thing i want is making people do stuff in closed off areas and never see players outside cities.

    Whats wrong with competition, i dont understand this? do people want stuff handed to them? want to have EXACT same gear as EVERYONE in town? thats what happens with 5 min respawn NMs and Raids, everyone get everything. I agree longer wait time =/= challenge, but it will make it so everyone will have the gear. if its quick repop, decrease the drop rate.

    I kinda understand why people don't want the 3 hrs windows, i know cause im not in highschool anymore and dont have much time, but what makes you think HNM in FFXIV = 3 hr respawn? because FFXIV copied everything like FFXI ?(yeah right..wouldn't be in this mess if it did).

    i think respawn time will be scaled just like job abillties in this game are, berserk in FFXI has 5 min recast, Ferocity in FFXIV has 1 min recast(of course duration varied but thats not the point, almost all skills have 1-3 min recast compared to FFXI's 3-20 mins and 2hrs).

    Bots gonna exist in every game, people will eventually try to break the rule, but completely voiding open world stuff is idiotic(mind open world not = HNM/NM only), see item pop NMs, weather pop NM and other stuff that are not timed/windowed. one way to reduce claims by botting is to increase spawn area(like how FFXIV have it now) if someone where to use a program that can pos-hack and claim, it can be easily detected, also that "1-3 sec of immune to claim" FFXI had to help people with bad connection and prevent some bots.
    Like I said before, they should add about 50 NMs that work like the ones that Tanka did that will drop above average-good gear. However, the best gear should be reserved for progressive content that people will have to work on instead of claim/get best item in the game like XI did. That's just stupid.
    (3)

  8. #8
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Can also add this suggestion:
    About claiming, why not just a "Help me out!" button and everyone can enter the fight. That's the simpliest and most logical feature.

    Could be shown by a glowing or pulsing icon above the player's name and why not a change of monster's name color.
    (1)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  9. #9
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I can't see this system being implemented without lots of harassment and annoyances occurring.
    (2)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  10. #10
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    We are working to rebuild the battle framework, which will involve large-scale revisions to the enemy claiming and linking systems as well as the damage algorithm.
    -NEW-
    Changes to enemy display name color to reflect your entitlement to battle rewards (based on adjustments to the way enemies are claimed)
    Proof enough for me that this is in fact the system they have decided to go with. Anyone can clearly see this if they read between the lines (ie: different color name displays to reflect your reward entitlements.)

    Hate to say it but, told ya so.

    @ Dargoth: You are welcome to scroll back and reread the discussion you and I have had. There was at least 2 times where you admitted you were incorrect. I'm not going to quote them. Let's agree to disagree and get back on the topic. It's not doing us any good by fighting with each other.
    (1)

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