
Originally Posted by
MeowyWowie
Wow, my thoughts exactly.
And you raise an interesting concern as well. Will this change lead to an even more anti-social community? I haven't given this any thought until reading your post.
The current system has people standing watching/ignoring others as they cant help/get involved easily, that's anti social in itself.
Add mobs where more then a party is needed (10-20 people?),
Make the invasions/footholds matter, give people reason to group up and fight for a common goal.
Make something to create a more social feel, and gets people involved.
Why would we ever need to party up with one another outside of instanced content anymore? If we can attack anything and everything at any given time, there's no reason to ever socialize with anyone. If this is the case I would completely withdraw my party search and seek invite proposal as it would hardly serve any purpose anymore.
Fighting mobs of say R70+ for drops. cant really do that solo and just hope people happen by and help you, Nm's as well.
Grinding will probably still be a group focused thing, you can do it solo now if you wish so no change really.
Sure, we still only have very limited info about this, but from the info that we do have, there have been many concerns by a multitude of players. I really don't see some of those concerns being resolved when we do get new info either.
Hopefully we'll hear more about the reasoning behind this decision in the next producer letter, and if it's still unwanted by a fair amount of the player-base, I'm praying it'll be something that can be reconsidered.
One of the Main rants seems to be claiming NM's, So why not remove static mn's and add a more dynamic system where they have a much larger # of locations and and npcs to help guide people to trouble spots?
Or you have to kill X# of Y mob to get it to spawn in a area and theirs some event/sound to let people know one near by now?
Tie that in with a loot trade system with even people not in the Tag group having a chance (all be it lower) to get loot.