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  1. #141
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by darkstarpoet1 View Post
    oh wow once again caps lock and complaining about others complaining.

    mobs dropping unique untradeable gear have contributed alot to the dying economy. it means crafting gear to sell has become much more difficult because why would someone go buy a r25 piece of gear for 20k when they can get a drop for free from the dungeons. like it or not this is part of the problem with the sluggish economy.

    the proposed claim system nobody knows anything about. it is taking the statement from a once again vague statement and trying to figure out how it can work or not work. im sure if we had more information the groups would actually have a reason to support or oppose it.

    the right direction is an opinionated statement. i can say it is going in the complete wrong direction and my opinion is no more valid than yours is. nobody really cares who likes and does not like their opinion here. i'm sure you do not care if anyone doesn't like your opinion either.
    Materia system will reboost the economy and an AH would do wonders as well but let's get back to topic. You said it is an opinion and although that maybe true it is an opinion backed by facts. The current changes that the game is going through and with the release of 1.18 prove to everyone that saying the game is going in the right direction is actually a true statement. With the release of 1.18 I seen a flood of new players and old players who had quit come back and are still playing the game.

    Quote Originally Posted by Synthesis View Post
    Maybe NO to this system, so bots will not claim everything. But I dont care, game is going down anyway.
    Lol, game is going down yet it is increasing in numbers, good call bub. Please go cry more elsewhere.

    Quote Originally Posted by MeowyWowie View Post
    Yea I quoted both of those in my original thread. This thread is about the claim system, not the instanced content. You said we voted for this system, when we clearly did not. That's all I'm saying.
    It was clearly a very close race. only off by a few %. The two that you could vote for were really similar only very small differences. I say like I always do let us not complain about what we don't truly know about yet, let him post in clear cut English so we can understand exactly what they mean and what they plan to do with the claiming system before we start complaining about stuff. I guess that might be asking too much of this lot though.
    (1)

  2. #142
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    One of the things that could be done to curb groups from monopolizing NM's is to set up a system similar to FFXI's ENM system. This entailed NM's that were spawned, but for 14 the developers could extend it to all NM. The particulars of this system were that anyone who fought the NM would not be able to see it the next time it was spawned for a fixed amount of time. This would allow groups to rotate claims on the higher tier NM's that require groups to bring them down.

    Alternatively for smaller NM's that can be easily soloed by higher rank characters, simply make the NM unable to drop the special item if the person is not within level range (10 ranks within the NM) so that people still have to group up in order to kill it and get the drop without worry of high rank solo individuals rotating to get claim and bring the NM down trying to get the drop. For this to be more beneficial, developers could alter the drop rate (3~8% adjustment depending on difficulty) so that groups would not have to constantly fight the NM for the drop or worry they might get beyond the rank limit before getting the specific drop they are camping the NM for.

    To me, these would be far better ideas for curbing RMT or like minded individuals rather than tossing the claim system to the wind. Additionally, the wording of how the other system (no-claim system) works left me under the impression that the drop could still shift to who ever generated more enmity on the NM through the duration of the fight. This would only serve to cater RMT or like minded individuals not curb it.
    (0)

  3. #143
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The current system dose needs changing though, I'm not 100% if this or isn't a solution that will work but I doubt any system will work for everyone.
    But at the least players should be able to help others after those changes, so I would rather see the change happen, then not.

    I still believe any form of static NM needs removing, and a more dynamic system adding.
    With a move towards NM having a chance to drop an item you trade for items.
    (0)

  4. #144
    Player
    Noctura's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    52
    Character
    Aquadine Dream
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Just my opinion but...
    NO +3.. Terrible idea, imo. I want to be more social... not have more reasons to avoid people I don't know and don't invite that ruin my kills. I miss FFXI and I played for 8 years... I'd go back but they ruined that ... I really enjoy XIV since the update and hope someday I will actually talk to someone in game that I don't know irl or maybe even be in a LS if some miracle happens.
    I don't want someone coming up and interrupting my fights being a jerk because they can't find their own mobs.... putting this in would make me avoid other players completely while soloing, which is what I do 90% of the time because not a single person in the game talks to me anyway. I already deal with jerks coming up and trying to steal the mob I am targeting and right in front of, or some high level coming in and mass aoeing all the mobs I am exping on for their farming. I feel I don't need more issues with this. If they want in on the exp or the party I would be happy to do that if they are around my lvl. I try to be respectful and not claim anything someone is about to attack. They all act like I am not even there.

    "Hey I need those items, can I have some if you don't need them?" I would more then likely help out if I didn't need the item and even if I did I would try to share if there was plenty.... I want them to ASK ME. TALK, say actual WORDS that seem to be nonexistant in Eorzea. Not just come up and steal it without any reason to talk to the other person... No one has been welcoming, kind and helpful to me in Eorzea so far. I don't see this new system making this any better. I really want to work with other people not feel like I'm competing with them all the time. What I liked about FFXI was seeing so many people working together as a team and they made it work with that claiming system. I had more fun with that game then any I've ever played. I met more amazing people then I could name.... because they would walk up and ask me if I needed help or could give them a drop I might have gotten. My heart used to pound that last 60 seconds before an NM popped when 4 of us were standing there like an old fashioned showdown wondering which one would be the winner. I always congratulated and befriended at least a few people that way, and even joined them to hunt together.
    Again I will state this is just my opinion..... but that new system would more then likely ruin the game for me unless they get literally none of the reward unless they are in alliance or party.

    On a side note I don't want all the good drops to be in instanced raids either, and I detest the idea that everything good is on a stupid time limit. Since when did being rushed have to do with skillful play anyway.... I liked the mazed mapless areas, and all the aggro mobs, and the danger and sense of adventure.... not a linear dungeon with a time limit so the main challenge is to hurry without messing up...
    /sigh ...

    Anyway petitioned signed..... sorry for the minirant, lol. ^-^; Back to soloing. @_@
    (4)

  5. #145
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Noctura View Post
    Just my opinion but...
    NO +3.. Terrible idea, imo. I want to be more social... not have more reasons to avoid people I don't know and don't invite that ruin my kills. I miss FFXI and I played for 8 years... I'd go back but they ruined that ... I really enjoy XIV since the update and hope someday I will actually talk to someone in game that I don't know irl or maybe even be in a LS if some miracle happens.
    I don't want someone coming up and interrupting my fights being a jerk because they can't find their own mobs.... putting this in would make me avoid other players completely while soloing, which is what I do 90% of the time because not a single person in the game talks to me anyway. I already deal with jerks coming up and trying to steal the mob I am targeting and right in front of, or some high level coming in and mass aoeing all the mobs I am exping on for their farming. I feel I don't need more issues with this. If they want in on the exp or the party I would be happy to do that if they are around my lvl. I try to be respectful and not claim anything someone is about to attack. They all act like I am not even there.

    "Hey I need those items, can I have some if you don't need them?" I would more then likely help out if I didn't need the item and even if I did I would try to share if there was plenty.... I want them to ASK ME. TALK, say actual WORDS that seem to be nonexistant in Eorzea. Not just come up and steal it without any reason to talk to the other person... No one has been welcoming, kind and helpful to me in Eorzea so far. I don't see this new system making this any better. I really want to work with other people not feel like I'm competing with them all the time. What I liked about FFXI was seeing so many people working together as a team and they made it work with that claiming system. I had more fun with that game then any I've ever played. I met more amazing people then I could name.... because they would walk up and ask me if I needed help or could give them a drop I might have gotten. My heart used to pound that last 60 seconds before an NM popped when 4 of us were standing there like an old fashioned showdown wondering which one would be the winner. I always congratulated and befriended at least a few people that way, and even joined them to hunt together.
    Again I will state this is just my opinion..... but that new system would more then likely ruin the game for me unless they get literally none of the reward unless they are in alliance or party.

    On a side note I don't want all the good drops to be in instanced raids either, and I detest the idea that everything good is on a stupid time limit. Since when did being rushed have to do with skillful play anyway.... I liked the mazed mapless areas, and all the aggro mobs, and the danger and sense of adventure.... not a linear dungeon with a time limit so the main challenge is to hurry without messing up...
    /sigh ...

    Anyway petitioned signed..... sorry for the minirant, lol. ^-^; Back to soloing. @_@
    Wow, my thoughts exactly.

    And you raise an interesting concern as well. Will this change lead to an even more anti-social community? I haven't given this any thought until reading your post.

    Why would we ever need to party up with one another outside of instanced content anymore? If we can attack anything and everything at any given time, there's no reason to ever socialize with anyone. If this is the case I would completely withdraw my party search and seek invite proposal as it would hardly serve any purpose anymore.

    Sure, we still only have very limited info about this, but from the info that we do have, there have been many concerns by a multitude of players. I really don't see some of those concerns being resolved when we do get new info either.

    Hopefully we'll hear more about the reasoning behind this decision in the next producer letter, and if it's still unwanted by a fair amount of the player-base, I'm praying it'll be something that can be reconsidered.
    (3)

  6. #146
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Dargoth_Draconia View Post
    Materia system will reboost the economy and an AH would do wonders as well but let's get back to topic. You said it is an opinion and although that maybe true it is an opinion backed by facts. The current changes that the game is going through and with the release of 1.18 prove to everyone that saying the game is going in the right direction is actually a true statement. With the release of 1.18 I seen a flood of new players and old players who had quit come back and are still playing the game.
    no you are blinded by what you want to see. my ls has lost quite a few of its members. since the update we have lost at least 15 of our 117 members and have replaced them with 2. granted we have seen 2 or 3 that have come on a few times since. the world is more dead because even when people are playing they are inside an instance so you don't see anyone. i'll also point out that the 15 members we have lost are members we've had since release and constant players.
    (1)


    http://crystalknights.guildwork.com/

  7. #147
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MeowyWowie View Post
    Wow, my thoughts exactly.

    And you raise an interesting concern as well. Will this change lead to an even more anti-social community? I haven't given this any thought until reading your post.

    The current system has people standing watching/ignoring others as they cant help/get involved easily, that's anti social in itself.
    Add mobs where more then a party is needed (10-20 people?),
    Make the invasions/footholds matter, give people reason to group up and fight for a common goal.
    Make something to create a more social feel, and gets people involved.


    Why would we ever need to party up with one another outside of instanced content anymore? If we can attack anything and everything at any given time, there's no reason to ever socialize with anyone. If this is the case I would completely withdraw my party search and seek invite proposal as it would hardly serve any purpose anymore.

    Fighting mobs of say R70+ for drops. cant really do that solo and just hope people happen by and help you, Nm's as well.
    Grinding will probably still be a group focused thing, you can do it solo now if you wish so no change really.


    Sure, we still only have very limited info about this, but from the info that we do have, there have been many concerns by a multitude of players. I really don't see some of those concerns being resolved when we do get new info either.

    Hopefully we'll hear more about the reasoning behind this decision in the next producer letter, and if it's still unwanted by a fair amount of the player-base, I'm praying it'll be something that can be reconsidered.

    One of the Main rants seems to be claiming NM's, So why not remove static mn's and add a more dynamic system where they have a much larger # of locations and and npcs to help guide people to trouble spots?
    Or you have to kill X# of Y mob to get it to spawn in a area and theirs some event/sound to let people know one near by now?
    Tie that in with a loot trade system with even people not in the Tag group having a chance (all be it lower) to get loot.
    People could look for solutions to the issues they see over trying to just get an idea scrapped.
    Why not work with the Dev's to improve or change the idea to be a better one?

    The current system dose cause players to be isolate as other cant really interact with on the fly, It has to be planned before, you cant just help people.
    That in itself has helped creat some of the anti social attitudes Imo.
    (1)

  8. #148
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    The current community seems anti-social because the tools we were given to form parties for leves/exp/dungeons/etc are cumbersome at best. People want to group up and play together, but our current search and seek invite system is preventing them. This is why you see most groups consisting of members of one linkshell, or you see people shouting in Ul'dah for parties.

    Asking them to completely remove certain types of content is one of the main reasons this is unwanted. I want variety, I want there to be content everywhere I go. I want there to be content that I can participate in at any time, on any class, at any level, anywhere in the world, all while still having the option of soloing the content and testing my skills, without having to worry about someone else coming in and disrupting my challenge.

    They can make certain content where all players can participate in. But to make the entire world a free-for-all? Sorry, but it just does not fit in this MMO.
    (3)

  9. #149
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    1 thing needs addressing or altering that I can see, that being the NM's which need doing anyway imo.
    Static spawn elite mobs are a weak content source at best, they could with a little effort be a lot more engaging and fun.
    My other comments were to add more types of content.

    But I can't agree that it would be a free for all, in almost all mmos most people can help others or leave others to what they doing, i doubt that would be any different here.
    I don't want FFXIV to be just another mainstream MMO, but a mob becoming immune to all attacks from anyone but the person/group who tag it..
    It lacks immersion, depth and it adds nothing to the game, other then isolating people more.
    For the amount of times someone would get involved unwanted, I can hardly see it causing issues.
    (0)

  10. #150
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Vegas_Kingpin View Post
    If you want people to be able to help, add the /help function just like in 11.
    You make an excellent point. I totally forgot about CFH.

    Quote Originally Posted by Vegas_Kingpin View Post
    I think there should be an even balance between Instanced content and Free world content, whether that's HNM or Campaign type stuff.
    I said this sooooooo long ago. I mean, I'm aware they have free roaming NMs right now w/ practically instantaeneous (sp?) repop timers... But I'm hoping they don't hold back on those 1 day pops, those weekly pop NMs, and it would be nice to have hundreds and hundreds of NMs which require certain conditions to be met in order to make them pop (i.e lottery, pop items, time of day which they currently use, weather which they currently use). Even if there is only a few HNMs or Kings or Wyrms... Just have their drops drop off end game instances as well (i.e Einherjar / Odin abj. same to Kings abj.). This way people still have a choice. Give the instance it's own unique drops and the Kings/Wyrm/HNMs their own unique drops to make both unique but most valuable gear/items remain the same.

    Just a suggestion, idc if this game keeps on its current track. I'm making the most of time.
    (1)

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