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  1. #241
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    I wonder why is it, that many people think that intrinsicly, the person who hits it first deserves the best reward? If we had to decide which person or team is most instrumental in defeating a large scale NM, why would it be the person who hit it first? If your talking about like normal monsters i guess i can see how such a system wouldnt be that bad, but if you are talking about a monster strong enough that no single player, or even single party of people could defeat it fast enough, then what does being there first proove?

    If you have a monster that takes 30 people to defeat it, why does the person who hit it first have more value than the other 29 who were required to kill it? First to claim = best prize is not really the best system for all situations. I think they should abandon the idea that the first to hit something should get the best prize automaticaly. If they set up a merit situation (not just dmg done, because honestly that is only one contribution to a fight) or basically give everyone their own roll at drops say each person who helps has the same chance to roll 3-5 drops. I think it would be a better answer.
    (0)

  2. #242
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    I wonder why is it, that many people think that intrinsicly, the person who hits it first deserves the best reward?
    Yoshida on 2nd Poll results:

    I'm kicking myself for not having put in a third option combining the other two: Skill and experience going to all parties, and loot going to only the first party to deal damage to an enemy.

    I personally think that this mixed option (skill/experience to all involved parties, loot to only the claiming party) makes sense.
    Matsui in Famitsu article:

    This means others not in party can attack the same monster and RMT like players can try to take over so making it the party with the first attacker can only get the loot.
    Yoshida in most recent Letter from the Producer:

    Changes to enemy display name color to reflect your entitlement to battle rewards (based on adjustments to the way enemies are claimed)
    Add those 3 up together and it's quite obvious.

    Regarding alliance based content:

    I'm fairly sure these principals will still apply here as well, except that while in an alliance, the loot will be evenly distributed amongst all parties in the alliance.

    Edit: And just to clarify, most of us don't think this is the way it should be handled. However, all the info we have received up till today points in this direction. Yet some people in this thread still refuse to face the facts and base their arguments on systems that are purely driven by speculation.
    (0)
    Last edited by MeowyWowie; 08-18-2011 at 01:02 AM.

  3. #243
    Player
    fmonkey13's Avatar
    Join Date
    May 2011
    Posts
    213
    Character
    Ryelee Antilles
    World
    Bismarck
    Main Class
    Thaumaturge Lv 50
    From what i can tell i do not like this system. My main issue is i do not feel others should be able to join a fight i am involved in.
    (1)

  4. #244
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    This system gives the reward to the first person or group to initiate. It does not give rewards to just one person, but rather the first to initiate, if it is a group the group like normal gets the drops. as for your argument on killing a NM with 30 people. In reality you can have 15 people in a group. if it takes more then that. You should not be trying to kill it. FFXIV is not wow with insane amounts of numbers flying around and groups of 30 taking down some boss that stands there and just gets beat down forever. This new addition to the combat system is not about Stealing or that people are going to always rush to help you. If your in a fight 99 percent of the time you or your group are going to be taking it down. this system lets other people help this is true. but they get no benefit from it. the odds of people coming out the wood work to help you is very unlikely. I have healed a few people when i saw them in trouble, but i do not spend my waking moments looking for them. I think you should reserve judgement of this system after you have tried it. Our current system is not the greatest system in the world.
    (1)

  5. #245
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Physic View Post
    I wonder why is it, that many people think that intrinsicly, the person who hits it first deserves the best reward? If we had to decide which person or team is most instrumental in defeating a large scale NM, why would it be the person who hit it first? If your talking about like normal monsters i guess i can see how such a system wouldnt be that bad, but if you are talking about a monster strong enough that no single player, or even single party of people could defeat it fast enough, then what does being there first proove?

    If you have a monster that takes 30 people to defeat it, why does the person who hit it first have more value than the other 29 who were required to kill it? First to claim = best prize is not really the best system for all situations. I think they should abandon the idea that the first to hit something should get the best prize automaticaly. If they set up a merit situation (not just dmg done, because honestly that is only one contribution to a fight) or basically give everyone their own roll at drops say each person who helps has the same chance to roll 3-5 drops. I think it would be a better answer.
    Because that is the standard in most systems of this basis in other MMOS and it works. Why shouldn't the main tanks pull group who will control the mob untill its death, pull the mob, and take the pounding, not have right?

    I am in 2 LS with wel over 100 players a piece. So many people here appearently think we should be disallowed to raid togeter by restricting use to 8 man or les raid only, while other MMOs let players take as many people to a raid as they wish. If I want to go on a raid with 127 of my Linkshell members, then I should have that right. In some instances its real fun to have the NEED of more then 8. Allowing healthy compitition for LS in raids that need more then 8 worth of just heals and damage. Making premature pulling of unprepared groups lethel.

    Again, this works. Its not like the devs are asking if it works, they are informing us that they had they know it does, as do most MMO players.........why the illogical stubborness is so strong here is anybodies guess.
    (0)

  6. #246
    Player

    Join Date
    Aug 2011
    Posts
    36
    Quote Originally Posted by Coglin View Post
    I am in 2 LS with wel over 100 players a piece. So many people here appearently think we should be disallowed to raid togeter by restricting use to 8 man or les raid only, while other MMOs let players take as many people to a raid as they wish. If I want to go on a raid with 127 of my Linkshell members, then I should have that right. In some instances its real fun to have the NEED of more then 8. Allowing healthy compitition for LS in raids that need more then 8 worth of just heals and damage. Making premature pulling of unprepared groups lethel.
    I'm not sure I'd want content requiring 100 members. Not only would this be somewhat difficult to organize, but for the time being there aren't that many people playing FFXIV anyway. At the same time I definitely want content requiring several groups, those are always fun, althought I'd prefer group size of 16-32 people (2-4 8man groups). In fact, I belive they'll start with 16 man content just so see how this work, and then maybe they'll expand.
    (0)

  7. #247
    Player

    Join Date
    Jun 2011
    Location
    Ul'duh
    Posts
    356
    I will admit, I stopped logging in after I seen them say the claim system would be taken away since valuble items will be instanced. Pathetic. Instances for ALL good items? Bye.
    (1)


    KissesLinkshell of Gysahl
    www.KissesLS.net

  8. #248
    Player
    Irishfae's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    88
    Character
    Kalandra Scathgealach
    World
    Excalibur
    Main Class
    Warrior Lv 100
    Oh dear gods, please don't change the claiming system. I like how it is right now. I stopped playing Aion because the physical character swoop out of nowhere and kill what I was fighting, leaving me, the poor mage, with nothing to kill, and less rewards because I couldn't one shot it.

    The only way I would ever agree to a change in the claiming is if all parties came away with what they would have gotten if they had fought it alone. Usually a person has a reason for being out and about by themselves, and if that person wants help, well then party.

    I don't want what little time I can get on to be taken up by others stealing points that could have gone to me.
    If you want to put allow it for NMs then go ahead. But leave the everyday grinding mobs (and levequest ones if they are currently in scope - I didn't see anything about that in my initial search) alone and let one player claim them solely.

    Please, Please Square don't change this for leves or random every day leveling, I really like 14 so far, but if someone can join in on my fight and take some of my full rewards, I don't think I am going to stick around. It was a deal breaker for me and Aion, it will be a deal breaker for me here. I don't get a chance to play as often as I would like, but don't ruin it for the times life allows me a little gaming time.
    (1)

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