important bit.This means others not in party can attack the same monster and RMT like players can try to take over so making it the party with the first attacker can only get the loot.
important bit.This means others not in party can attack the same monster and RMT like players can try to take over so making it the party with the first attacker can only get the loot.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
It seems to me that they're considering damage-based loot for some situations at least. I'd say being worried with that sentence in there isn't unreasonable.For contents with alliance we’re thinking of a system where the loot is evenly distributed or changing amount of loot depending on amount of damage given.
i agree, though i'd have highlighted the 'or'. as it shows they're not set on the changing loot vs damage idea or just even distribution.
That depends how this would be implemented. If the monsters with such a claim systems are instanced, it would be possible (I think) for the "primary" group to control who will enter to help them.
Yeah for allianced based content. For someone soloing in the open field, the loot would only go to them because they were the first person to attack the enemy.
I think there was more thought put into this system then most people think. It would not hurt to try the nex proposed system. I know it would be nice to help people. Alot of mmo's let you do this. Too many people are acting likes its the end of the world. They are saying that first to engage gets the rewards. but others can assist the group. This means you dont just need to cast cure when you run into someone tyring to finish off a monster. It also means you can help someone get full XP because you wont be in the party with them. All in all its more helpful then bad. It is the same system but people can assist. They are not saying its damage pased loot. The article dosnt even mention the word Damage. It is being able to assist people that is all. I think some got confused with RMT. More or less they were saying the Farmers can help kill mobs
The issues in the game isn't implementing new systems. We have a puzzle with only half the pieces in the box. We need to focus on getting all the pieces together before swapping out pieces that fit better. You don't change a cake recipe while it's in the oven already, and FFXIV is still in the oven. Put the decorations on after it's done. This system sounds like frosting for the cake, but without the cake, it's useless. I wouldn't mind this system, but there are bigger problems than monster claim.So if we get rid of claims what's the point of parties. Maybe i wanna go farm and not share loot. Just give us a *** Lotting system. Some type of item distribution for the party, like 11 had. If you want people to be able to help, add the /help function just like in 11. And as far as instancing everything, I think that will make the world/community feel much smaller. I think there should be an even balance between Instanced content and Free world content, whether that's HNM or Campaign type stuff.
The claiming system does need reworked so that you gain SP for killing "unclaimed" mobs, but this is not the way to go. I feel like this is a horrible direction for our game to be heading.
Fix some real *** problems before you contemplate doing dumb *** like this.
/sea all lfp ........ WHERE THE *** IS THIS... the current tool is unused and sucks.
GREEN EXCLAMATION POINTS ARE NEEDED
Last edited by SeganYennul; 08-17-2011 at 10:53 PM.
I half agree. Only half, becouse it seems like this system is nessecery (in SE view) to create big (16 ppl+) battles. Personally I'd prefer for them to just gives us big groups back, possibly with some limitations (like in WoW where you can't do not-raid quests while in raid group) than changing claim system to accomodate alliances.The issues in the game isn't implementing new systems. We have a puzzle with only half the pieces in the box. We need to focus on getting all the pieces together before swapping out pieces that fit better. You don't change a cake recipe while it's in the oven already, and FFXIV is still in the oven. Put the decorations on after it's done. This system sounds like frosting for the cake, but without the cake, it's useless. I wouldn't mind this system, but there are bigger problems than monster claim.
It woud do well to realize this is an enhancement onto the current system and is not a completely new system.The issues in the game isn't implementing new systems. We have a puzzle with only half the pieces in the box. We need to focus on getting all the pieces together before swapping out pieces that fit better. You don't change a cake recipe while it's in the oven already, and FFXIV is still in the oven. Put the decorations on after it's done. This system sounds like frosting for the cake, but without the cake, it's useless. I wouldn't mind this system, but there are bigger problems than monster claim.
this is exactly what you call for in your argument. this isnt a new completely different system. It is merely adding the ability to assist someone or a group of people who are fighting mobs. I do not see the negative, SE is just letting people help people. I think many people started over thining the simplicity of the article. They want people to be able to help people. they even went to say that the group that initiated got the rewards. as a means to reassure people it is just help, but alot of people misunderstood. What exactly is wrong with people assisting. There were many times when i was traveling through and say a player in dire straights and all i could do was heal them while they put in the good fight. They are trying to allow you to do more then that and all the sudden people think there mobs gonna get stolen. That is not the case
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