
Originally Posted by
Physic
like i said positional combat is still feasible by having party hate, you also have to realize there is something wrong with the old ffxi system when it makes it so the best way to get an item is by destroying someone elses chance at success. This is a direct result of the claiming system, because if they fail, you can try, and also because only one group can participate per cycle. Its basically an in your face instance, where you spam for claim and its best to screw people over rather than be screwed yourself.
The best way to get drops should be to fight the battle skillfully and well, not to be the ONLY the fastest puller, or to destroy your enemies.
the mechanics for multi group encounters are not impossible to imagine, like i said the big NMs should have tons of hp, and have different mechanics for dealing with singular hate, and party hate. party hate decides the monsters overall position, but singular hate should not require it to move.
imagine you have a huge dragon, 4 different groups of 8 are fighting it, it faces the person with the most hate, in the party with most hate with its body. someone gets more hate than its tank, but not more hate then the tanks party, instead of turning its whole body to face him, it turns its neck and shoots a fireball, or if the guy was a pugilist behind it, its takes one foot and stomps.
Now if a whole party comes, and starts to grab more hate, he may turn around, but otherwise he deals with the additional people as annoyances, and uses tactics appropriate to them, like stun bolts, fire balls, small aoe stomps etc. maybe he just looks over as his minions all pounce on the singular targets who annoy him.
the fact is it can make much more epic fights, with everyone enjoying a new type of group experience that is fun, yeah, in ffxi, with ffxi monsters and ffxi rules it would be a bad idea, but if they plan to do a claim system different then ffxi, i would hope the rules and encounters would be also different