Quote Originally Posted by Physic View Post
As far as spike flailing people and purposefully messing them up, the solution is to have mechanics that dont work easily like that.
That solves the problem, sure, but at what cost? Again this is one of my main concerns. The types of encounters we will engage in will be limited because they will no longer be able to implement enemy abilities that require certain events to be fulfilled.

We won't have mobs that put up aoe magic reflect shields, because it can be exploited. We won't have spike flails, because it can be expoilted. We won't have physical/magic absorb shields because it can be exploited. Surely you can see where I'm going with this.