Quote Originally Posted by Dargoth_Draconia View Post
What if a LS was losing to the mob and asked for help and they already had it more than half way dead. They done the most damage and even if you help you will only get some of the loots the smaller spoils, while they who did the most work reap the most benefit.
Except that this is not how it's going to work. I keep saying that. It's been mentioned by Yoshi twice, and Matsui once, and it will be confirmed on the forums shortly, according the the producer's letter. You can quote me on that.

Quote Originally Posted by Visch View Post
If they wanted to have content that involved a massive amount of people (dynamis, beseiged) why would it not be for that one case? It just doesn't make any sense and it's pretty much the final nail in the coffin to any open world content being considered "challenging".

And why do this while adding more NMs...? Oh well so-and-so got claim and is going to get the drop so other people will help them kill it why..? More like people will get behind it and freckin' spike flailing it, or get hate and try to kite it away or in circles or something outrageous.

I guess it will be back to LoL after everyone has all the items from new beastmen dungeons (that of course will have 5 minute re-enter times and all the good drops will be 3 feet away from the start to keep baddies happy).
I totally agree with you Visch, I wish we could change it. Everything you've said here is the same stuff I've been saying this entire time.