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  1. #121
    Player
    Embers's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Embers A'ercus
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jynx View Post
    I'd like to hear about it more directly from the dev team before I make my assumptions. Although I prefer more open world content and this sounds like it encourages the oposite.
    Yes pls more info from the devs would be great, Reinhart does a wonderful job of translating for us (thank you) but i feel its still not 100% clear.
    allowing us to claim more than one mob at a time and for full xp is a must! I am a little concerned they are saying its a bug i mean its been a problem since day one if its a bug whys its taken so long lol!!
    (0)

  2. #122
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by MeowyWowie View Post
    Wrong. Nobody voted for this system. Please show proof of this if you truly believe that.

    Yoshi just assumed that this was what we were asking for.
    http://lodestone.finalfantasyxiv.com...16083b634f7678

    Number 9 was a close poll but number 10 is a major win towards instanced content. Ofcourse their say and how they implement what was in the polls considers on which of the two options their team liked better and that is what we are likely seeing here. but either system is very similar. Also I really want to say there was an option to leave it as it is but don't see it on the end poll results. But it shows it not being there so they was letting us have a choice between two system because the current claim system by their decision was going out the door either way.
    (0)
    Last edited by Dargoth_Draconia; 08-14-2011 at 11:22 AM.

  3. #123
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dargoth_Draconia View Post
    http://lodestone.finalfantasyxiv.com...16083b634f7678

    Number 9 was a close poll but number 10 is a major win towards instanced content. Ofcourse their say and how they implement what was in the polls considers on which of the two options their team liked better and that is what we are likely seeing here. but either system is very similar. Also I really want to say there was an option to leave it as it is but don't see it on the end poll results. But it shows it not being there so they was letting us have a choice between two system because the current claim system by their decision was going out the door either way.
    Yea I quoted both of those in my original thread. This thread is about the claim system, not the instanced content. You said we voted for this system, when we clearly did not. That's all I'm saying.
    (1)

  4. #124
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    It's a video game, people. A video GAME.
    (3)

  5. #125
    Player
    Pancakes's Avatar
    Join Date
    Aug 2011
    Posts
    225
    Character
    Sean Cody
    World
    Balmung
    Main Class
    Pugilist Lv 16
    I like the new system.
    Helping each others out is nice
    (4)

  6. #126
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    As much as I enjoy the idea of people being able to help without killing the drops, I feel games that are centered entirely around Instanced Content are hollow and lacking in the social aspect that are the sole basis for playing an MMO. If you want to only play with your friends and never have to compete with others then you should probably be playing and offline game or perhaps GW or DDO.

    You have my support, with the Insistence that there should be a help option that does ruin drops.
    (2)

  7. #127
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Hikozaemon View Post
    the truth is even HNM camping wasnt as bad as people made it out to be in ff11. The problem was lazy people that didnt want to show up and put in the time on the HNMs. I claimed numerous HNM/Kings and guess what i didnt use a bot. FF11 was a game that rewarded people who put time, effort and strategy into the game. ff14 is becoming the lazy mans game. w/ nothing but instance raids planned int he future. If a game only has raids then why not just play a damn console RPG because playing w/ the same 4-8 people is not a MMO experience.
    lazy??? come on wait for hours for doing nothing is not effort is crap serioulsy
    better idea remove hnms in the game, this game need more difficult instance raid that crappy hnm with 0 stratetgy
    ffxi fans killers this game with obsolet things
    (7)

  8. #128
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by odette View Post
    ffxi fans killers this game with obsolet things
    word

    /moarchars
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  9. #129
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Randomize spawn points on open world NMs within a limit, so that a full party isn't instantly grouped together at pop.

    Make more than one NM pop at the exact same time so that even though a claim is missed another mob (or several lesser mobs) can be taken down for semi-decent drops, even if pop is in mor dhona and other NM is in shroud.

    Fix the thing(sorry haven't tested recently if this is still around) where if you claim and die your pt members can't group up while you lay there and it stays claimed.

    At the very least, it should de-drama some situations because if you want people on the internet to be civil, you need to go off the grid.
    (0)

  10. #130
    Player

    Join Date
    Mar 2011
    Posts
    28
    I'll prolly be cool with w/e as long as I get to fight something really hard. ( Much harder then what has been released)

    As far as the type of content goes. I'd like to see all of it. Having everything all instanced or vice versa isn't a good idea. I like some variety in my diet. It was one of the reason FF11 kept me playing for years and not bored of it quickly.

    If all you have to do is throw numbers at something it will be boring, but I'm gonna give SE a little more credit and assume they have something a little different in mind. So far most of the changes have been in a positive direction. I don't really understand what they have in mind for strategic play on the world bosses, but I'm sure it's got to be more then a random mob of people killing something
    (1)
    Last edited by Shaolin; 08-14-2011 at 02:02 PM.

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