Quote Originally Posted by Holland View Post
Event though most of us can go from previous experience and reject this idea before is even implemented, We dont know how it will be implemented or to what extent. Jesus!, how can you say no to something you dont even know how its going to work....

Wait until we have more details, and then provide feedback on how to improve...

I honestly dont know if I am wasting my time here... /sigh
Because by the time its implemented, and we find out it sucks, it will be too late. I would imagine changing the claiming system requires multiple changes to the coding system that can't easily be reversed (by the programmers employed by SE I mean, not normal programmers).

I'm not sure why everyone is deathly afraid of bots in this game. If bots have half the lag as everyone else, it's still a fair claiming system lol. Whoever gets the miracle luck of the draw and their battle command actually registers instantly wins.

Also, I think everyone is forgetting something: I thought the entire point of making 2/3 of the game server side and subjecting us to the lag by having each action/menu selection travel the world twice was to diminish the impact of duping and botting.. since it's obvious that it doesn't really help with botting at all, the entire thing was an exercise in toolery.

When SE finishes implementing battle mechanics to the point where things like TP feed matter on high level NMs, the everyone and their grandma being able to hit a mob thing is going to destroy battle strategy. As someone else had said, they'll just end up needing to make every outside NM a tank and spank affair.

So, here's how I would propose to change the system:

1 party/alliance with claim only.

How the battle for claim goes down: No more instant claim. All mobs are engaged "white" until sufficient enmity and damage has accumulated to decide a "claimer". The non-winning claimers are force disengaged and have their enmity stripped.

1 shotting or killing an unclaimed mob will result in SP and loot rewards, as intended.

Something that encourages competition but can't be easily botted, and allows a higher degree of consistency and fairness for endgame camping.