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  1. #11
    Player
    RedHare's Avatar
    Join Date
    Aug 2011
    Posts
    47
    Character
    Mustadio Bunansa
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    My only thing is-- who will actually be fighting to claim those NMs or what have you when there is so little demand for rare item and their benefits?

    Aesthetics are nice, but until the stat's are fixed, a real battle plan worked together, and actual difficulty is assured in the game, groups of people fighting over a shiny axe or helmet seems completely superficial. **Whether it's convenient or not, open-world or instance based or not. It makes no difference to me if there's still no real reason for desiring that piece.

    Before saying yes or no, I'd still like some idea of Square's Endgame plans. Not necessarily endgame as in what you do after you hit the capped level, but just the general direction of XIV's unique play experience. So far I'm still pretty unclear about where the real gratification is supposed to be coming from. I'm not being negative or trollish, I know you have to put one foot in front of the other to walk, and I think this is clearly one step of many. But I don't understand what direction it's supposed to be taking us.

    **One thing about XI (sorry I know people hate this) is that the devs were clear in the early stages that they didn't want everyone to have an excalibur. It's funny and ironic but I enjoyed that. I can see how many wouldn't. This seems to me the exact opposite of that kind of logic.
    (1)
    Last edited by RedHare; 08-14-2011 at 01:16 AM. Reason: Sorry, wanted to be more clear