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  1. #21
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kailok View Post
    Well, of course it would have to be thought out better than I have, but I'm also not a game developer (yet. Huzzah school!)

    From what I've seen in ArenaNet's video here:
    http://www.youtube.com/watch?v=XUVLclPDCBE (Skip ahead to 4:36~ish)

    You can see that once the Shatterer is killed a big chest drops, and everyone goes to it and receives a reward useful to their class based on how much effort they put into it. Can you imagine how awesome big fights like this would be in FFXIV? Would be much more fun instead of ALWAYS fighting over a boss claim.
    Isn't that why SE decide to do more instanced based and do away with claiming system in open world? Instanced based mean you don't have to be worried about claiming boss, while in open world you can help other people. I don't see what problem would you have with it, since you want both the loot and the ability to interact with other people, correct?
    (0)

  2. #22
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kailok View Post
    Though, I am with everyone in the hopes that the way SE implements it does not cause people to be jerks.
    the problem is with either option they gave it will be easily exploited. i'll give simple examples

    1. they make it to where first person that hits the mob gets the drop. simple run up and attack a mob while a group is getting ready to attack it and then let them kill it and you get the drop.

    2. whichever group does more damage to a mob gets the drop. grab a high level party and run around and just overpower a group if they out claim you. don't say it can't happen when we already see the disparity in time it takes people to beat dungeons and nm's already.

    i understand that it is faith in mankind that makes people think things like this would not happen, but most people do not live by an honor code in real life and the numbers are even lower than that in an online community.

    unless alot of foresight is put into these changes i can see many people in here complaining not long after about people coming griefing them.
    (5)


    http://crystalknights.guildwork.com/

  3. #23
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by ChiefCurrahee View Post
    If it means that we can get FULL SP from mobs that get hit from AOE i'm all for this system!

    Open world NMs are on fast respawn timers if you lose claim it's up again shortly there after.

    Instances doesn't necessarily mean "In it's own location" Guildleves have instanced mobs, maybe we'll have "NM hunt" type systems where the mobs are only attackable by the PT on that hunt and only then becomes visible to the public.

    I'm looking forward to a new system
    My thoughts exactly. As soon as people hear the word 'instanced' they automatically assume raids. But just like you said, leves have instanced NMs and mobs. And where in that quote does it say that the open world NMs will disappear? All I get out of the quote is that if you are walking by and you see a party struggling with an NM, you can jump in to lend a helping hand. Even if a party does try to pull hate away from the initiating party, there is nothing to be gained (as the initiating party gets the loot)

    I say yes to the good samaritan and yes to shared loot for alliances
    (1)

    When all else fails, Heck the Bed.

  4. #24
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by darkstarpoet1 View Post
    the problem is with either option they gave it will be easily exploited. i'll give simple examples

    1. they make it to where first person that hits the mob gets the drop. simple run up and attack a mob while a group is getting ready to attack it and then let them kill it and you get the drop.

    2. whichever group does more damage to a mob gets the drop. grab a high level party and run around and just overpower a group if they out claim you. don't say it can't happen when we already see the disparity in time it takes people to beat dungeons and nm's already.

    i understand that it is faith in mankind that makes people think things like this would not happen, but most people do not live by an honor code in real life and the numbers are even lower than that in an online community.

    unless alot of foresight is put into these changes i can see many people in here complaining not long after about people coming griefing them.
    1. If some guy came and took the NM you were planning on killing, would you kill it? I wouldn't. I would let that guy die and wait for the next one. The spawn rates aren't like ffxi.

    2. This doesn't seem to be what they are planning, but if it is, there is room for griefing here. I could go on about greed, politics, and the depth of player relations in this post, but lets just say that every yin has a yan.
    (0)

    When all else fails, Heck the Bed.

  5. #25
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by MrKupo View Post
    1. If some guy came and took the NM you were planning on killing, would you kill it? I wouldn't. I would let that guy die and wait for the next one. The spawn rates aren't like ffxi.

    2. This doesn't seem to be what they are planning, but if it is, there is room for griefing here. I could go on about greed, politics, and the depth of player relations in this post, but lets just say that every yin has a yan.
    1. no i wouldn't, but if the same person stood doing it repeatedly or had a claim bot in the area it would get very old fast. i was just stating it had more ways to grief others and could be easily exploited.

    2 this is a direct quote from Matsui.
    "For contents with alliance we’re thinking of a system where the loot is evenly distributed or changing amount of loot depending on amount of damage given."

    i was just trying to point out flaws that hopefully they could see that could cause issues before they made them into the game. i would love to believe in a perfect world none of this would never happen, but we know that we don't live in one and not everyone is out to "help" anyone other than themselves. i just hope they put alot of thought into how they would make the changes and try to look at it from all angles of what legit and shady people would do.
    (2)


    http://crystalknights.guildwork.com/

  6. #26
    Player
    Meow_Zedong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    Fact of the matter is, the internet is full of griefers. This system allows a lot of bad situations to come up.

    If my LS is fighting an NM and we have it situated facing a wall so its AoE only hits the tank, what is stopping another LS to come by, spam some vokes so the NM turns around and AoE's our entire party, and then swooping in once we have wiped and lost our initial claim?

    That's just one of the many examples to show that this idea is BS.
    (6)

  7. #27
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Meow_Zedong View Post
    Fact of the matter is, the internet is full of griefers. This system allows a lot of bad situations to come up.

    If my LS is fighting an NM and we have it situated facing a wall so its AoE only hits the tank, what is stopping another LS to come by, spam some vokes so the NM turns around and AoE's our entire party, and then swooping in once we have wiped and lost our initial claim?

    That's just one of the many examples to show that this idea is BS.
    heck they wouldn't have to even do that. try walking in behind your mages and voking it to you. once the mages wipe you are done for eventually. i just see too many griefers to think it would become anything more that a "ohhh, they are fighting the mob we want let's go kill them off."
    (3)


    http://crystalknights.guildwork.com/

  8. #28
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Meow_Zedong View Post
    Fact of the matter is, the internet is full of griefers. This system allows a lot of bad situations to come up.

    If my LS is fighting an NM and we have it situated facing a wall so its AoE only hits the tank, what is stopping another LS to come by, spam some vokes so the NM turns around and AoE's our entire party, and then swooping in once we have wiped and lost our initial claim?

    That's just one of the many examples to show that this idea is BS.
    It can be such that the claim system works differently with different styles of monsters (normal vs NM for example).
    This is actually currently implemented to some degree - it is possible to heal/buff folk who are in combat with standard monsters, but if you attempt to heal or buff someone outside your party when they are engaged with a NM it tells you that you can not as they are currently engaged with an enemy.

    This will not be an 'all or nothing' implementation, they don't just flick a switch and get the programmers on it because if the issue has occurred to you, it most likely has occurred to them and they have to develop the system (not just program it!) from the ground up to work and prevent situations such as that.

    A knee jerk reaction to everything they announce, as if they haven't thought about it is always a bad idea.
    (0)

  9. #29
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by InuraBera View Post
    A knee jerk reaction to everything they announce, as if they haven't thought about it is always a bad idea.
    and not saying anything before something is released and then those problems were not addressed is even worse. a teacher told me something a long time ago when i was in school and it is a good mentality to live by.

    "the only stupid question is the one not asked"

    in other words if things like this are not brought up we do not know that they have thought it through or seen the possibility. the truth is we were not in their meetings anymore than you were and have no idea what was discussed and what wasn't.
    (1)


    http://crystalknights.guildwork.com/

  10. #30
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Until someone can explain what makes this new system (the way they are implementing it) better than our current system, I am 100% against it.

    /signed
    (5)

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