Quote Originally Posted by Kailok View Post
Well, of course it would have to be thought out better than I have, but I'm also not a game developer (yet. Huzzah school!)

From what I've seen in ArenaNet's video here:
http://www.youtube.com/watch?v=XUVLclPDCBE (Skip ahead to 4:36~ish)

You can see that once the Shatterer is killed a big chest drops, and everyone goes to it and receives a reward useful to their class based on how much effort they put into it. Can you imagine how awesome big fights like this would be in FFXIV? Would be much more fun instead of ALWAYS fighting over a boss claim.
Isn't that why SE decide to do more instanced based and do away with claiming system in open world? Instanced based mean you don't have to be worried about claiming boss, while in open world you can help other people. I don't see what problem would you have with it, since you want both the loot and the ability to interact with other people, correct?