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  1. #1
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    The idea isn't horrible, but the implementation seems to be off. As I've probably said a million times in my time at the lodestone, I'm going to use the ideology of ArenaNet's dev-team (Yes, I'm a big fan of the upcoming Guild Wars 2, sue me.)

    They think that people should always be happy to see other players. And this is true.

    If you're 2 HP from dying and another player comes along and is able to save you without having to heal you, but it doesn't destroy your Reward for the damage you did do to the mob. Say you spend fighting 10 minutes alone fighting an NM, and then suddenly you're about to lose but another player comes along and helps you kill it because he needs something too. He comes over, helps you do the deed, and you are both rewarded based off how much you contributed to the fight.

    It's a Massive MULTIPLAYER Online game. We should be happy to see other players.
    I don't agree that most of the game should be instanced as far as endgame, because I did enjoy my sea/sky raids, but I don't see why rewarding players for helping each other is a bad thing when everyone is awarded based off of contribution to the fight. We should be worried about killing the mob, not worried about claiming it from someone else.

    It would give reason for linkshells to come together against a large foe instead of potentially griefing each other.

    What they should do is make it so that it whatever item drops is put into an "Open Pool" that is available to anyone who contributed, and people that are eligible to use the item are able to roll on it.
    (6)
    Last edited by Kailok; 08-13-2011 at 04:58 PM.

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  2. #2
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kailok View Post
    The idea isn't horrible, but the implementation seems to be off. As I've probably said a million times in my time at the lodestone, I'm going to use the ideology of ArenaNet's dev-team (Yes, I'm a big fan of the upcoming Guild Wars 2, sue me.)

    They think that people should always be happy to see other players. And this is true.

    If you're 2 HP from dying and another player comes along and is able to save you without having to heal you, but it doesn't destroy your Reward for the damage you did do to the mob. Say you spend fighting 10 minutes alone fighting an NM, and then suddenly you're about to lose but another player comes along and helps you kill it because he needs something too. He comes over, helps you do the deed, and you are both rewarded based off how much you contributed to the fight.

    It's a Massive MULTIPLAYER Online game. We should be happy to see other players.
    I don't agree that most of the game should be instanced as far as endgame, because I did enjoy my sea/sky raids, but I don't see why rewarding players for helping each other is a bad thing when everyone is awarded based off of contribution to the fight. We should be worried about killing the mob, not worried about claiming it from someone else.
    They make it instanced because most of the time you won't want to/don't have the mean to share the drop with another person. How do you share a much coveted helmet drop with 10 other person? Each person take a piece of the helmet? Not to mention I will happily relieve your hard work by coming at the last minute and hit the NM once to ninja your drop.

    That's why they will still have open world NM but more coveted stuff will be instanced.
    (3)

  3. #3
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MariyaShidou View Post
    They make it instanced because most of the time you won't want to/don't have the mean to share the drop with another person. How do you share a much coveted helmet drop with 10 other person? Each person take a piece of the helmet? Not to mention I will happily relieve your hard work by coming at the last minute and hit the NM once to ninja your drop.

    That's why they will still have open world NM but more coveted stuff will be instanced.
    Well, of course it would have to be thought out better than I have, but I'm also not a game developer (yet. Huzzah school!)

    From what I've seen in ArenaNet's video here:
    http://www.youtube.com/watch?v=XUVLclPDCBE (Skip ahead to 4:36~ish)

    You can see that once the Shatterer is killed a big chest drops, and everyone goes to it and receives a reward useful to their class based on how much effort they put into it. Can you imagine how awesome big fights like this would be in FFXIV? Would be much more fun instead of ALWAYS fighting over a boss claim.
    (2)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  4. #4
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kailok View Post
    Well, of course it would have to be thought out better than I have, but I'm also not a game developer (yet. Huzzah school!)

    From what I've seen in ArenaNet's video here:
    http://www.youtube.com/watch?v=XUVLclPDCBE (Skip ahead to 4:36~ish)

    You can see that once the Shatterer is killed a big chest drops, and everyone goes to it and receives a reward useful to their class based on how much effort they put into it. Can you imagine how awesome big fights like this would be in FFXIV? Would be much more fun instead of ALWAYS fighting over a boss claim.
    Isn't that why SE decide to do more instanced based and do away with claiming system in open world? Instanced based mean you don't have to be worried about claiming boss, while in open world you can help other people. I don't see what problem would you have with it, since you want both the loot and the ability to interact with other people, correct?
    (0)