i agree, though i'd have highlighted the 'or'. as it shows they're not set on the changing loot vs damage idea or just even distribution.
That depends how this would be implemented. If the monsters with such a claim systems are instanced, it would be possible (I think) for the "primary" group to control who will enter to help them.
Yeah for allianced based content. For someone soloing in the open field, the loot would only go to them because they were the first person to attack the enemy.
I think there was more thought put into this system then most people think. It would not hurt to try the nex proposed system. I know it would be nice to help people. Alot of mmo's let you do this. Too many people are acting likes its the end of the world. They are saying that first to engage gets the rewards. but others can assist the group. This means you dont just need to cast cure when you run into someone tyring to finish off a monster. It also means you can help someone get full XP because you wont be in the party with them. All in all its more helpful then bad. It is the same system but people can assist. They are not saying its damage pased loot. The article dosnt even mention the word Damage. It is being able to assist people that is all. I think some got confused with RMT. More or less they were saying the Farmers can help kill mobs
It woud do well to realize this is an enhancement onto the current system and is not a completely new system.The issues in the game isn't implementing new systems. We have a puzzle with only half the pieces in the box. We need to focus on getting all the pieces together before swapping out pieces that fit better. You don't change a cake recipe while it's in the oven already, and FFXIV is still in the oven. Put the decorations on after it's done. This system sounds like frosting for the cake, but without the cake, it's useless. I wouldn't mind this system, but there are bigger problems than monster claim.
this is exactly what you call for in your argument. this isnt a new completely different system. It is merely adding the ability to assist someone or a group of people who are fighting mobs. I do not see the negative, SE is just letting people help people. I think many people started over thining the simplicity of the article. They want people to be able to help people. they even went to say that the group that initiated got the rewards. as a means to reassure people it is just help, but alot of people misunderstood. What exactly is wrong with people assisting. There were many times when i was traveling through and say a player in dire straights and all i could do was heal them while they put in the good fight. They are trying to allow you to do more then that and all the sudden people think there mobs gonna get stolen. That is not the case
I wonder why is it, that many people think that intrinsicly, the person who hits it first deserves the best reward? If we had to decide which person or team is most instrumental in defeating a large scale NM, why would it be the person who hit it first? If your talking about like normal monsters i guess i can see how such a system wouldnt be that bad, but if you are talking about a monster strong enough that no single player, or even single party of people could defeat it fast enough, then what does being there first proove?
If you have a monster that takes 30 people to defeat it, why does the person who hit it first have more value than the other 29 who were required to kill it? First to claim = best prize is not really the best system for all situations. I think they should abandon the idea that the first to hit something should get the best prize automaticaly. If they set up a merit situation (not just dmg done, because honestly that is only one contribution to a fight) or basically give everyone their own roll at drops say each person who helps has the same chance to roll 3-5 drops. I think it would be a better answer.
Yoshida on 2nd Poll results:
Matsui in Famitsu article:I'm kicking myself for not having put in a third option combining the other two: Skill and experience going to all parties, and loot going to only the first party to deal damage to an enemy.
I personally think that this mixed option (skill/experience to all involved parties, loot to only the claiming party) makes sense.
Yoshida in most recent Letter from the Producer:This means others not in party can attack the same monster and RMT like players can try to take over so making it the party with the first attacker can only get the loot.
Add those 3 up together and it's quite obvious.Changes to enemy display name color to reflect your entitlement to battle rewards (based on adjustments to the way enemies are claimed)
Regarding alliance based content:
I'm fairly sure these principals will still apply here as well, except that while in an alliance, the loot will be evenly distributed amongst all parties in the alliance.
Edit: And just to clarify, most of us don't think this is the way it should be handled. However, all the info we have received up till today points in this direction. Yet some people in this thread still refuse to face the facts and base their arguments on systems that are purely driven by speculation.
Last edited by MeowyWowie; 08-18-2011 at 01:02 AM.
Because that is the standard in most systems of this basis in other MMOS and it works. Why shouldn't the main tanks pull group who will control the mob untill its death, pull the mob, and take the pounding, not have right?I wonder why is it, that many people think that intrinsicly, the person who hits it first deserves the best reward? If we had to decide which person or team is most instrumental in defeating a large scale NM, why would it be the person who hit it first? If your talking about like normal monsters i guess i can see how such a system wouldnt be that bad, but if you are talking about a monster strong enough that no single player, or even single party of people could defeat it fast enough, then what does being there first proove?
If you have a monster that takes 30 people to defeat it, why does the person who hit it first have more value than the other 29 who were required to kill it? First to claim = best prize is not really the best system for all situations. I think they should abandon the idea that the first to hit something should get the best prize automaticaly. If they set up a merit situation (not just dmg done, because honestly that is only one contribution to a fight) or basically give everyone their own roll at drops say each person who helps has the same chance to roll 3-5 drops. I think it would be a better answer.
I am in 2 LS with wel over 100 players a piece. So many people here appearently think we should be disallowed to raid togeter by restricting use to 8 man or les raid only, while other MMOs let players take as many people to a raid as they wish. If I want to go on a raid with 127 of my Linkshell members, then I should have that right. In some instances its real fun to have the NEED of more then 8. Allowing healthy compitition for LS in raids that need more then 8 worth of just heals and damage. Making premature pulling of unprepared groups lethel.
Again, this works. Its not like the devs are asking if it works, they are informing us that they had they know it does, as do most MMO players.........why the illogical stubborness is so strong here is anybodies guess.
I'm not sure I'd want content requiring 100 members. Not only would this be somewhat difficult to organize, but for the time being there aren't that many people playing FFXIV anyway. At the same time I definitely want content requiring several groups, those are always fun, althought I'd prefer group size of 16-32 people (2-4 8man groups). In fact, I belive they'll start with 16 man content just so see how this work, and then maybe they'll expand.I am in 2 LS with wel over 100 players a piece. So many people here appearently think we should be disallowed to raid togeter by restricting use to 8 man or les raid only, while other MMOs let players take as many people to a raid as they wish. If I want to go on a raid with 127 of my Linkshell members, then I should have that right. In some instances its real fun to have the NEED of more then 8. Allowing healthy compitition for LS in raids that need more then 8 worth of just heals and damage. Making premature pulling of unprepared groups lethel.
From what i can tell i do not like this system. My main issue is i do not feel others should be able to join a fight i am involved in.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.