Quote Originally Posted by QiLymePye View Post
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Some of the primal weapons do not initially have a glow on it (Tidus, Garuda, Ifrit, Good King Moggle Mog XII., and Leeviabeetus). However, through demimateria crafting, you can add in particle effects; it'd glow and have some of the effects based on the element.

Tidus would have a yellow/orange glow with floaty rocks,
Garuda has a green glow with white feathers
Ifrit has a red glow with speckles of flame
Good King Moggle Mog XII. has the musical notes and sparkles
Leviabeetus has the blue swirls.

After Leviabeetus, Ramuh and Shiva weapons already have some of the glow built into it, but not necessarily particle effects.

A thing I want to add into the elemental wheel in combat is that itd be rough to balance, espically for someone like a BLM and their current combat design. We don't want to segregate classes because they can't be effective for a specific encounter, nor do we want to have an enormous amount of buttons to press for really no good reason.