Fiddling with my settings, I noticed things like LS emblems were being anti-aliased to the point that they get compression artifacts (in my case, a white emblem with red triangle).

With no AA there was no apparently errors, but from multi-sample to coverage based AA, things like overly dark artifacts or blurring were popping up.

Granted, this isn't the first time I've noticed problems with things like icons and text imposed on the game. Normally I'd assume they wouldn't be affected by the same rendering effects in the pipeline as the 3D components, but there it is.

Another example would be things like bloom being applied to the emblem and text, causing them to 'glow'. This is particularly easy to notice in Gridania or at night near light sources such as campfires.

Anyone else noticed this?