Quote Originally Posted by SirTaint View Post
Yes but you get most of that mitigation by default. A shield is always worn and parry is in the 500 range if you try and avoid it.

The debate is always is going from 500 to 600 or 650 worth it. Clearly it's not in FCoB. If you get hit every 3 seconds for 6min that's 120 hits per battle turn. 30% are blocked. Leaving 84 hits that can be parried. At 500 parry that leaves 69 hits. At 600 parry that leaves 63 hits.
But right there, is that not the mitigation you are looking for? Any help is useful, especially for your support as well as for yourself.

As I've seen it, and I'm sure a lot of people here have too, this is really a balancing act and you'd need to find the sweet spot where Parry is falling into diminishing returns. This goes for blocking as well. Only the data captured will back up what really works at this point.