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  1. #1
    Player
    SirTaint's Avatar
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    Oct 2013
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    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50

    FCoB parry block data

    Im hoping to compile various parry/block rates in FCoB. Parry vs trash mobs is pretty well dissected but parry rates seem to drop drastically in FCoB.

    i130 shield and 595 parry.

    3hrs of turn11 (don't ask)
    32% block rate
    11% parry rate

    90min of turn12
    28% block rate
    8% parry rate

    I will post more data as I complete more FCoB and I'm hoping others will chime in as well. I only thought to do this after looking over my t11 parse and noticing how low my parry rate was.
    (0)

  2. #2
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    When dealing with PLD, I think it's misleading to separate Block and Parry. While they are technically different actions, they are both mutually exclusive and do the same exact thing. I think the better stat to use is to combine them into a percentage of attacks which were mitigated by either of them. All separating them shows is more evidence that Block is checked before Parry, proving something we already pretty well know: PLD gets less Parry rate point for point than WAR for each point of Parry because of that shield.
    (2)

  3. #3
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
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    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Donjo View Post
    When dealing with PLD, I think it's misleading to separate Block and Parry. While they are technically different actions, they are both mutually exclusive and do the same exact thing. I think the better stat to use is to combine them into a percentage of attacks which were mitigated by either of them. All separating them shows is more evidence that Block is checked before Parry, proving something we already pretty well know: PLD gets less Parry rate point for point than WAR for each point of Parry because of that shield.

    Sure, just add them together.

    Yes we all know it's diluted but the math on parry does not add up in FCoB.

    595 should be a ~28% parry rate.

    Diluted by a 32% block rate brings it to 19%. With an observed rate of 8% over 3 hours.

    Yes some attacks can't be either block or parried and RNG of blocks could be the case but a 3hr sample is pretty large. That's why I was asking for more data.
    (0)

  4. #4
    Player
    Kenji1134's Avatar
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    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Odds are there is a parry/block/avoidance penalty for higher lvl mobs. The same way we need more acc to hit them, we also need more parry (and block rating) to parry/block them.

    It may be like with 4 star crafting.
    On 3 stars, reducing the difficulty of the recipe by 10 levels did something.
    On 4 stars, reducing it by 10 levels does ABSOLUTELY NOTHING.

    We may be seeing a similar Player Level VS Mob Level scaling here.
    (0)

  5. #5
    Player
    Donjo's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SirTaint View Post
    Yes some attacks can't be either block or parried and RNG of blocks could be the case but a 3hr sample is pretty large. That's why I was asking for more data.
    If what you used for testing allows you to(and you still have the data), can you filter things out so that you only have the observed Parry/Block rate for a single attack that is known to be blockable?
    (0)

  6. #6
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Only did T10 last night but 28% parry, 26% block rate. (608 parry rating)

    So last week was just bad RNG. Pretty much sums up how bad parry is to stack however, its too unpredictable to rely on especially being calculated after blocks.
    (0)

  7. #7
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by SirTaint View Post
    Only did T10 last night but 28% parry, 26% block rate. (608 parry rating)

    So last week was just bad RNG. Pretty much sums up how bad parry is to stack however, its too unpredictable to rely on especially being calculated after blocks.

    Some numbers get skewed too... not sure if you are looking at Auto Attacks only from the mobs or all abilities, but also with how long Bulwark Lasts and raises your anticipated Block Rate to 88% during its duration, it really starts killing your average parry rate. Or you said 32%? Maybe I had did my math wrong earlier but I thought the 135 and 130 shields both were 28% with base DEX (need something like an additional 120 DEX over base on gear to raise 4%?), anyways its similar enough for the point I wanted to make.

    I can try to remember to save a few parses next week too, I'm inclined to use data only on the main boss and autoattacks only though for what I'd post.
    (0)

  8. #8
    Player
    Koenignovi's Avatar
    Join Date
    Nov 2013
    Location
    Where ever that pink Lalafell lives... She's the best!
    Posts
    93
    Character
    Zephyr Discooperire
    World
    Siren
    Main Class
    Lancer Lv 50
    I've getting back into endgame these days on Pld. I remember before leaving, I would keep an eye on my parse numbers for my raid group to make sure I was pushing my CDs appropriately and making sure my current gear was helping. I noticed at my best, I could push a 28ish% block rate with a 20ish% parry in CoB. Again, before FCoB. So I'd need to re-gear and start parsing again to see where I stand. In looking at your stats so far, either they've changed something since I left, the new FBoC really don't want tanks to mitigated damage with block/parry, or something's off with the new BiS sets when it comes to tanking.

    I'll post some numbers once I get some.
    (0)

  9. #9
    Player
    Donjo's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SirTaint View Post
    Only did T10 last night but 28% parry, 26% block rate. (608 parry rating)

    So last week was just bad RNG. Pretty much sums up how bad parry is to stack however, its too unpredictable to rely on especially being calculated after blocks.
    Unpredictable, sure, but that data literally shows you proccing one of the two actions over 50% of the time. That is a full 20% higher than a Warrior can currently even hope to achieve. Even the unlucky data parsed last time was over 40%. As iLvls rise, a Paladin's passive mitigation may get even higher. High to the point of actually being able to rely on it to block the majority of attacks; a "higher" that can only be achieved by stacking Parry.
    (0)

  10. #10
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    the new FBoC really don't want tanks to mitigated damage with block/parry, or something's off with the new BiS sets when it comes to tanking.

    The most possible parry you can reach is somewhere in the 640-660 range, but it pretty much destroys all your other stats (since the only other stat you can gear doing that much parry is just accuracy).

    Though its weird you say they don't want you to mitigate damage that way but all major damage can be pretty much mitigated through block and parry despite for a few attacks.

    T10: Critical Rip can be block/parry... I think the Charge can too but not sure off the top of my head.
    T11: Resonance, Main Head can be blocked and Parried
    T12: Extremely Strong AA and Revalations can be Blocked and Parried (along with Sharp Beak and high AA damage from first Bennu's)
    T13: Strong AA, Flatten, Death Sentence can all be Blocked and Parried. (Breaths and Ahk Mourn are the only major moves that cannot)

    Its more that they WANT you to mitigate through block/parry, instead of just gearing DPS stats (well Crit) and cool downing everything though you can do that too This will be the highest parry and block you should be able to achieve before 3.0... they'll adjust the formulas for the new level cap so that it takes more than 13 parry for 1% parry rate etc.
    (2)

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