Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 52 of 52

Hybrid View

  1. #1
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    This game could do with public battlefield events like Walk of Echoes from 11. This may help people without active LS's find some players/new friends and lessen the LS-only events. It would also be handy if these battlefields were easier to get to. I much prefer paying gil to warp over to a zone than using anima x.x


    I'd also like a twist on endgame. In 11 it was the case that endgame was just for the players. Do the NPCs have no stake or interest in the endgame? Lets use Sky as an example. If Sky was in 14, i'd like instead of competing with other players, why not compete with Garleans who are trying to farm mobs to pop an NM? or come across Garleans fighting Kirin. Why not allow us to killsteal from them or nuke their healer and watch them wipe lol. This could also be implemented as random dynamic world and wildlife events. Wouldn't it be more fun to come across a party of pirates or garleans XP'ing on mobs rather than coming across them just standing there as static spawns. Basically, turn the table around, let the players be the aggressive mobs lol. Turning the table around again, there should be random chances for parties of Garleans to spawn on your own party when fighting NMs or grinding.

    Also voting for more Besieged/Campaign type events. I'd like the events to play out more like a War than an isolated Battle though. I was never fond of Campaign Battle being in just one spot really. Why not add checkpoints or something throughout the zone to keep people moving or to add objectives that change during the battle, e.g. kill all/defend npc/make it to x without dying/kill mob before it gets to x/ close city gate /open city gate/ plant bomb lol / repair gate / etc. (basically merge all the different types of Campaign Ops with Campaign Battle so there are tons of objectives and every class can contribute somewhat).

    Also voting for Dynamis-3nations. Without the silly hourglass/reservation system, make it a smaller instance like dynamis-cop or make it somewhat public like Walk of Echoes. The best thing about dynamis was the strategy, it wasnt chaoatic like Besieged. That needs to be emphasised.
    (0)

  2. #2
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Something similar to dynamis. I really enjoyed dynamis in XI, and was hoping the new raids would be similar. Alas they were not and kinda really bore me.

    Ultimate weapons that you have to slowly build up towards. However, I'd like to see these the means of obtaining them available to everyone whom has enough dedication to do so. I don't want it limited to only the richest of the richest, or the top member of the top linkshell of the game. Ultimate weapon should be something rewarded to those really dedicated to their class, and not just another prize to toss on the pile of someone with friends in high places. I don't really want to see it something tied to exceptionally rare occurrences and difficult NM's again either.

    Course series of quests that are a little more theatrical and follow an overlaying story. Yoshi already mentioned he was working toward this.

    And lastly, merit point system to make a comeback. I thought it was a pretty good idea to keep people playing whom already completed leveling up their character.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6