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  1. #1
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kailok View Post
    I also like the idea of an air battle. Though, I doubt they'd end up using your LS airship. It would probably be a more generalized airship. However, it would be cool for some awesome LS action.
    I want them to use LS airship, and that multiple LS can join the battle. Think the final battle above Dalmasca in FFXII!

    Otherwise it won't make sense one single airship can take down an Imperial Fleet.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    i'd like to see something like nyzul again.
    i like tower crawlers, especially when every floor has different enemies and traps.
    (2)

  3. #3
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Beseiged 2.0 (suggested in another thread before)

    Real time defense events where mobs storm into the city engaging all players, destroying parts of the city and injuring/killing NPCs. Battle classes work to exterminate the threat, Crafting and gathering classes work to rebuild the city and heal injured NPCs after the invasion is over.

    Large scale Company based NM hunts

    Content designed for only the members of a certain Grand Company.
    Example: Members of the Twin Adder are given a mission to fell Behemoth who is on his way to Gridania, a prerequisite to Beseiged 2.0. These fights would take place in the open world and be balanced to be extremely difficult for hundreds of players all participating simultaneously. Failure to complete the objective would make the following Beseiged event far more difficult than if players are successful.

    Limbus 2.0

    Dungeons similar to Limbus from FFXI. I loved the idea of having to choose which chests we wanted to open, whether it be time extension, hp/mp/ability replenishment, loot, etc. Mini bosses on certain floors and alternate paths throughout the dungeon.

    Tower climbs

    Similar to Nyzul Isle from FFXI. Content gets harder and rewards get better as we progress towards the top. Mini bosses and randomly generated surprise bosses along the way.

    Hamlet defenses

    An alternative to EXP grind parties but with added "reputation" rewards. Rep points can be exchanged for gear and/or perishable items.

    Long term quests

    Quests available to all players, but that take a very long time to complete. These should not be implemented until our level cap has reached a decent level (70+). Rewards could be something similar to Relic weapons or they can reward Ultimate Limit Breaks, assuming SE goes with the Limit Break idea.

    Just woke up and haven't had my coffee yet lol. Can't think of anything else at the moment.
    (6)

  4. #4
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Legendary Fish

    Turn Based Airship Fights(can be personal against enemy or group against enemy or pvp exhibition

    off the map travels to end game content

    Travel to moon and underground similar to FF4/5

    New classes/missions obviously

    less specific number of player requirements on raids

    besieged/campaign style content

    using my path companion/retainers in fights with me

    a mini game , brand new card game but unique like we could use cards for stats on the battlefield as well as play the game with them MUST BE IN GAME NOT SEPERATE

    personal or linkshell or company land (maybe ala WKC with many FF14 twists)

    of course a 100floor dungeon since this is FF (many recent reboots and XI had one) NO LAMPS!!
    (2)
    Last edited by Volsung; 08-13-2011 at 10:10 PM.

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I would love another zone to explore.
    (1)

  6. #6
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Everything.

    I want to be able to log in at the level cap and wonder which of the multitude of things to do I wanted to try that day. FFXI was great for this; between Dynamis, Limbus, Assault, Salvage, Nyzul Isle, Campaign, and HNMs of various kinds there was always something different to do with groups of different sizes, with different time commitments and different reward systems. I think ideally FFXIV should have dungeons of various sizes (light party, full party, alliance/raid), huge HNMs roaming around, long quest chains and point systems that allow even soloists and casual players to slowly obtain endgame-quality stuff...and for all of these different themes and "flow" options. For instance, just within one part-size dungeon you could have straight fights against enemies, or something like we have in Toto-Rak now (or how Limbus was) where you get to choose your path and rewards.

    Basically what we need, above any one thing any group of people think is the "best" type of content, is options.

    The only thing I would prefer was kept out of endgame would be storyline. I don't think main story quests should necessarily be easy, but I think the majority of players should be able to witness all the cutscenes in the game with some effort, whether they have a huge raiding LS or not. Some side-stories like the one in FFXI's Dynamis are fine, but the "main" stories should be left for regular play, at lower levels and for smaller groups than raids.
    (2)

  7. #7
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I like Abyssea from FFXI.

    A time sink, the rewards are great and the fights are challenging. Granted the time sink part is more than I'd like but all together its a fun concept.
    (1)

  8. #8
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Arkine View Post
    I like Abyssea from FFXI.

    A time sink, the rewards are great and the fights are challenging. Granted the time sink part is more than I'd like but all together its a fun concept.
    As long as there is a balanced level-cap requirement, I don't care. Though, I'm sure you mean the content from Abyssea to be added, which is fine (though I never personally played it), but the stories I've heard of people going from 1-90 in a day or two give me a foul image of what XI must be like now, unfortunately.
    (1)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  9. #9
    Player
    Sepix's Avatar
    Join Date
    Jun 2011
    Posts
    92
    Character
    Lumoria Minahgo
    World
    Goblin
    Main Class
    Conjurer Lv 70
    A zone like Grand Pulse in FFXIII. Free with roaming monster who run around and hunt each other. With things flying in the sky and HUGE monsters walking through the zone. Enough of Dodos, Sheeps and Spiders with different names ... Give me a zone that is breath taking without the little crawling Monsters. I want Behemoths, Adamantoises and flying Dragons everywhere.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    588
    Everything from XI.

    The massive stuff for everyone:
    Dynamis, Besieged, Einherjar, Campaign

    The party-sized stuff:
    BCNMs, Nyzul, Salvage, Assualt

    The alliance-sized stuff:
    HNMs, Limbus, Sky, Sea
    (1)

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