I want them to use LS airship, and that multiple LS can join the battle. Think the final battle above Dalmasca in FFXII!
Otherwise it won't make sense one single airship can take down an Imperial Fleet.
i'd like to see something like nyzul again.
i like tower crawlers, especially when every floor has different enemies and traps.
Beseiged 2.0 (suggested in another thread before)
Real time defense events where mobs storm into the city engaging all players, destroying parts of the city and injuring/killing NPCs. Battle classes work to exterminate the threat, Crafting and gathering classes work to rebuild the city and heal injured NPCs after the invasion is over.
Large scale Company based NM hunts
Content designed for only the members of a certain Grand Company.
Example: Members of the Twin Adder are given a mission to fell Behemoth who is on his way to Gridania, a prerequisite to Beseiged 2.0. These fights would take place in the open world and be balanced to be extremely difficult for hundreds of players all participating simultaneously. Failure to complete the objective would make the following Beseiged event far more difficult than if players are successful.
Limbus 2.0
Dungeons similar to Limbus from FFXI. I loved the idea of having to choose which chests we wanted to open, whether it be time extension, hp/mp/ability replenishment, loot, etc. Mini bosses on certain floors and alternate paths throughout the dungeon.
Tower climbs
Similar to Nyzul Isle from FFXI. Content gets harder and rewards get better as we progress towards the top. Mini bosses and randomly generated surprise bosses along the way.
Hamlet defenses
An alternative to EXP grind parties but with added "reputation" rewards. Rep points can be exchanged for gear and/or perishable items.
Long term quests
Quests available to all players, but that take a very long time to complete. These should not be implemented until our level cap has reached a decent level (70+). Rewards could be something similar to Relic weapons or they can reward Ultimate Limit Breaks, assuming SE goes with the Limit Break idea.
Just woke up and haven't had my coffee yet lol. Can't think of anything else at the moment.
Legendary Fish
Turn Based Airship Fights(can be personal against enemy or group against enemy or pvp exhibition
off the map travels to end game content
Travel to moon and underground similar to FF4/5
New classes/missions obviously
less specific number of player requirements on raids
besieged/campaign style content
using my path companion/retainers in fights with me
a mini game , brand new card game but unique like we could use cards for stats on the battlefield as well as play the game with them MUST BE IN GAME NOT SEPERATE
personal or linkshell or company land (maybe ala WKC with many FF14 twists)
of course a 100floor dungeon since this is FF (many recent reboots and XI had one) NO LAMPS!!
Last edited by Volsung; 08-13-2011 at 10:10 PM.
I would love another zone to explore.
Everything.
I want to be able to log in at the level cap and wonder which of the multitude of things to do I wanted to try that day. FFXI was great for this; between Dynamis, Limbus, Assault, Salvage, Nyzul Isle, Campaign, and HNMs of various kinds there was always something different to do with groups of different sizes, with different time commitments and different reward systems. I think ideally FFXIV should have dungeons of various sizes (light party, full party, alliance/raid), huge HNMs roaming around, long quest chains and point systems that allow even soloists and casual players to slowly obtain endgame-quality stuff...and for all of these different themes and "flow" options. For instance, just within one part-size dungeon you could have straight fights against enemies, or something like we have in Toto-Rak now (or how Limbus was) where you get to choose your path and rewards.
Basically what we need, above any one thing any group of people think is the "best" type of content, is options.
The only thing I would prefer was kept out of endgame would be storyline. I don't think main story quests should necessarily be easy, but I think the majority of players should be able to witness all the cutscenes in the game with some effort, whether they have a huge raiding LS or not. Some side-stories like the one in FFXI's Dynamis are fine, but the "main" stories should be left for regular play, at lower levels and for smaller groups than raids.
I like Abyssea from FFXI.
A time sink, the rewards are great and the fights are challenging. Granted the time sink part is more than I'd like but all together its a fun concept.
As long as there is a balanced level-cap requirement, I don't care. Though, I'm sure you mean the content from Abyssea to be added, which is fine (though I never personally played it), but the stories I've heard of people going from 1-90 in a day or two give me a foul image of what XI must be like now, unfortunately.
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
A zone like Grand Pulse in FFXIII. Free with roaming monster who run around and hunt each other. With things flying in the sky and HUGE monsters walking through the zone. Enough of Dodos, Sheeps and Spiders with different names ... Give me a zone that is breath taking without the little crawling Monsters. I want Behemoths, Adamantoises and flying Dragons everywhere.
Everything from XI.
The massive stuff for everyone:
Dynamis, Besieged, Einherjar, Campaign
The party-sized stuff:
BCNMs, Nyzul, Salvage, Assualt
The alliance-sized stuff:
HNMs, Limbus, Sky, Sea
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.