more instance raids in new areas
that each dungeon more hard and hard
more endgame story
please no more dynamis with queue, please more raids with interesting thinks to do
come on, complete dynamis you dont tactics
every ffxi was tank spank
more instance raids in new areas
that each dungeon more hard and hard
more endgame story
please no more dynamis with queue, please more raids with interesting thinks to do
come on, complete dynamis you dont tactics
every ffxi was tank spank
One of those crazy crystal void worlds that are often found in these games.
More story-oriented mission like CoP which you require strategy and everyone working towards it
I remember seeing an idea for a Doom Train sort of fight.. I think that'd be fun ^^
Also, I want to go OVER to Garlemald and it would be a cool endgame instance to be within the Garlemald city and work your way up the palace, fighting generals and such on the way, eventually making your way up to the Garlean Emperor and fighting him. Would make for an awesome fight, I think!
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
I would enjoy seeing open world NM fights where multiple parties could engage at once (thinking like dragons, etc) and the loot gets divided by random percentage to the parties based on the percentage of damage they do.
I would like the previously mentioned player/Linkshell Ship (and possibly Airship) as endgame content. Like you have to sail/fly and fight against the Empire fleet before landing on a sky Island with a Raid/Story Mission.
Something like....THIS? *sprinkles some magic in your day* http://www.youtube.com/watch?v=XUVLclPDCBE
Sorry, already had it copied and when you said dragons I just had to Ctrl+V lol >.>
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
I also like the idea of an air battle. Though, I doubt they'd end up using your LS airship. It would probably be a more generalized airship. However, it would be cool for some awesome LS action.
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
i'd like to see something like nyzul again.
i like tower crawlers, especially when every floor has different enemies and traps.
Beseiged 2.0 (suggested in another thread before)
Real time defense events where mobs storm into the city engaging all players, destroying parts of the city and injuring/killing NPCs. Battle classes work to exterminate the threat, Crafting and gathering classes work to rebuild the city and heal injured NPCs after the invasion is over.
Large scale Company based NM hunts
Content designed for only the members of a certain Grand Company.
Example: Members of the Twin Adder are given a mission to fell Behemoth who is on his way to Gridania, a prerequisite to Beseiged 2.0. These fights would take place in the open world and be balanced to be extremely difficult for hundreds of players all participating simultaneously. Failure to complete the objective would make the following Beseiged event far more difficult than if players are successful.
Limbus 2.0
Dungeons similar to Limbus from FFXI. I loved the idea of having to choose which chests we wanted to open, whether it be time extension, hp/mp/ability replenishment, loot, etc. Mini bosses on certain floors and alternate paths throughout the dungeon.
Tower climbs
Similar to Nyzul Isle from FFXI. Content gets harder and rewards get better as we progress towards the top. Mini bosses and randomly generated surprise bosses along the way.
Hamlet defenses
An alternative to EXP grind parties but with added "reputation" rewards. Rep points can be exchanged for gear and/or perishable items.
Long term quests
Quests available to all players, but that take a very long time to complete. These should not be implemented until our level cap has reached a decent level (70+). Rewards could be something similar to Relic weapons or they can reward Ultimate Limit Breaks, assuming SE goes with the Limit Break idea.
Just woke up and haven't had my coffee yet lol. Can't think of anything else at the moment.
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