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  1. #1
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    As best I can tell, she was saying what I said about it leading to what I identified as industrialized laziness.

    I suppose part of the issue would be optimization. People will ultimately go to whatever gets them the best results. The devs have a hard enough time balancing the jobs without almost doubling what they need to keep track of balance wise. If one class or job serves better at their designated role than it's equivalent, players and statics will turn to them. Your idea Isn't bad on it's own merits, I assume that your Proposed system would work well on it's own, without the Jobs and with bosses designed to best make the best of it. But as it stands, Either your classes would superceed the Jobs, You'bring them up to second class status, or it'd be a case of the fist option for some and the second for others
    (0)

  2. #2
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ChazNatlo View Post
    ...
    Anyway, in theory I don't see anything wrong with my suggestion. Of course implementation is another matter.

    That said, the game will never be 100% balanced. This is reality. To demand perfect balance is to demand the impossible.

    Classes right now are nigh useless. They aren't even "second class", they are "no class".

    The reason I offered up "preparation" as a trade off for "not having to dodge" is because a good deal of raiders don't like to have to prep for a raid.

    They don't want to stock up on potions. They don't want to craft dragon slaying weapons to kill a dragon. [1]

    They just want to log in, raid, log out. FFXIV current design accommodates these types of players - ... talk about "industrialized laziness".

    If they can accommodate such players, I don't see why they can't accommodate players with high ping.

    [1] Which if you think about it, RPing wise it makes no sense, since in just about every fantasy story the characters prepare for big battles - heck, the preparation might even be the story.
    (0)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Bishop81 View Post
    I see how you got such a high post count.

    Sure is easy writing zero content posts that contribute nothing to the conversation.
    I summed up in one sentance something you blindly ignore.

    Quote Originally Posted by Bishop81 View Post
    Anyway, in theory I don't see anything wrong with my suggestion. Of course implementation is another matter.
    A DPS that can have 100% uptime on boss. Why would you take a job that has disconnects from avoiding mechanics?

    Why take 2 tanks jobs to coil who have to handle mechanics and tank swap when you can take 1 class who is able to ignore mechanics?

    There would be ZERO reason to take Jobs if your idea was implemented and due to being able to ignore mechanics, would trivialiaze every fight and content designers may as well make them a basic tank and spank with no mechanics which would be the only way to make Jobs worth a damn afterwards.

    Other posters have pointed out various reasons why your idea is bad, yet you have no real counter except, "I think it would work". Protip: Theres a reason why it's never been done like that, it wont work.
    (4)
    Last edited by Sapphic; 12-08-2014 at 05:54 PM.