And now i question if you have played all Final Fantasy games, because what you said is not true.
For sidenote: There are a lot more than just FFI to FFXV with the numbers...
I like the JP only games, but hard to get them...
Last edited by Yukiko; 12-07-2014 at 11:01 AM.
...
Why do people always think that if Classes were change as I suggested, things like the number of skill slot will stay exactly the same or that they can't easy swap skills.
Might as well remove all boss mechanics then ... after all players will just read a guide. >.>My current issue with your plan is that what skill you say (knowing the fight and planning your skills to suit it) will only really apply to the first few people to come across the fight as any given class ... just ending with industrialized laziness. My FC grinds me up so I get the skills, tells me which to set where for what fight, and then I'm basically walking around as a fancy beat stick.
Heck, just remove gear as well, after all your FC will lazily grind it for you anyway.
You really want to play this game?
With fans like you who needs competitors.
Go ahead, tell everyone who disagree with you to shut up and quit. It worked so well for the forum "White Knights" of Wildstar.
In the words of Yoshi-P himself,
You still haven't give a reason why it wouldn't work.You think that's the more interesting question? You really think that you looking for something in the wrong genre is less unusual than the rest of us taking the game for what it is? If you want a game where you need to prepare in advance for specific fights I question your looking in FF at all, because that's never really been necessary except 2 cases in III that I recall. (Seriously, FF as a whole is quite easy aside from superbosses and this game is no exception; perhaps Shin Megami Tensei would be better for you? Unlike SE, Atlus doesn't go easy on you.)
It's just an option for people with bad ping. If you think it's too hard, just equip a Job Stone and you can pewpew like you do now.
Last edited by Bishop81; 12-07-2014 at 12:31 PM.
Beyond the main series my experience is sadly limited, yes. Still, he was specifically talking about "old-school" FFs, and SE (SS back then) didn't really do spinoffs in those days.
To the first point, that wasn't me arguing with your proposed mechanics change, it was me commenting on my already making use of classes anyways. It was mostly an aside.
To the second, you don't see a gulf of any kind between knowing the mechanics of a boss fight and doing said mechanics, versus knowing what skills are necessary for a boss and slotting the skills in your character sheet? Learning the mechanics for a boss takes skill. Performing the mechanics for a boss takes skill. learning what skills to use takes skill. swapping which skills you want in your character really can't be considered skilful.
Just alone the release dates of FFI:
1987
1990
1989
1994
2000
2002
2003
2004
2006
2007
2008
2009
2010
2012
2013
2014
Those all are FFI, you can say with each new console or platform they made something new with some changes, mostly just graphic changes,...
You really need the Data from other Numbers too? They did not do that only with FFI... and some gotten Spinoffs or Sequels...
Have you tryed to play FFI on android? If so, have a look at combat system![]()
Last edited by Yukiko; 12-07-2014 at 08:49 PM.
All of the talk of "skill" is moot when your latency does not allow you to react in time.
"Twitch based" gameplay isn't the only kind of gameplay.
RPGs traditionally aren't "reaction dependent".[1] Building your character, deciding a loadout and your choice of skill use in combat is what it's about.
While with MMOs some kind to time pressure is required to get player moving along, it's really more of a necessary evil than a feature.
All I'm asking for is an alternative gameplay option for players with high ping instead of just excluding them.[2]
[1] Yes, I know about the ATB in old Squaresoft games, but even then they almost always give you the option to turn it off.
[2] Countless times my FC needs warm bodies for Coil farming, I have the gear for it (courtesy of the nice ladies in Revenant Toll) but in good conscience I have to decline when invited, for I will be more of a burden than of any help.
Edit:The cynical part of me is beginning to suspect that certain players are opposing this because it threatens their "special snowflake" position in the game - when really the only thing special about them is their connection's routing between their computer and SE servers.
Last edited by Bishop81; 12-08-2014 at 01:27 AM.
Actually your proposed changes would help me greatly. I personally have significant trouble keeping up with more hectic battles since I can't concentrate, regardless of my lack of latency. If I could "90% percent of the battle is prep" as I understand your argument to be, it would play much more significantly to my personal abilities, being much better at golf and curling than I am football or baseball (your proposal not being dissimilar to golf. You need to read the feild and the atmosphere and see which tool is right for the job.) And I'll give you the benefit of the dlubt that you only mean aoe mechanics can be ignored not mechanics in general. If you fail to destroy the nails, you still die to Ifrit.
However, I don't see your plan being actionable. The enemies would need to give the jobs plenty of things to dodge and the classes their own things to do so the fight isn't a forgone conclusion once they allocate the stats.
Any mechanic that can't be done with a high ping. Things like killing nails shouldn't be too big of an issue even if you have high ping.And I'll give you the benefit of the dlubt that you only mean aoe mechanics can be ignored not mechanics in general. If you fail to destroy the nails, you still die to Ifrit.
However, I don't see your plan being actionable. The enemies would need to give the jobs plenty of things to dodge and the classes their own things to do so the fight isn't a forgone conclusion once they allocate the stats.
Classes will be doing their own thing while Jobs are dodging.
For instance, hey could add a Class-only passive skill that makes one immune to knockbacks like landslide, but leaves a debuff that you will have to clear if you do get hit by a knockback. The method of clearing can be anything, as long as it's not too costly in terms of DPS (there will be of course some cost), and isn't as timing sensitive as dodging - kind of the point.
Overall, it's just the trading of the dodging mechanic for some other mechanic.
Will it be easier on Classes? Maybe. But you do have to spend time and energy getting all the skills and gear - skills might interact with stats on gear.
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