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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bishop81 View Post
    ...
    Which brings back to a point I previously made; if you can grind classes and they can ignore mechanics, why even bother with jobs? Why go through an entire grind to accommodate latency-dependent encounters instead of tuning the encounters to accommodate for the average latency?

    If a class has more hp to be more reliable to survive unavoidable AoE, why would I want to bring a job that has a lower overall survivability while not briging more DPS (which is the current problem with DRG in FCoB)? Not mention you get more HP anyway by melding Ilvl90 accessories with vitality in the current state of the game anyway.

    My end line is that we don't want a environment where class can perform better than a job, or vice versa. Otherwise, it renders the entire concept moot. If we have to boost the classes to accommodate for something like latency, why cant they just tune the encounter instead of that, because adding onto the class affects all encounters, not just a specific one.

    And I keep bringing WoW as an example because they have tried doing something like that in the past, and it just straight up didn't work out (element wheel), unless you want to come up with an example that we can build upon. Granted I don't think you were the one that was brought up the concept of element wheel, but we just instead built upon it.
    (1)
    Last edited by RiceisNice; 12-07-2014 at 03:05 AM.