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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bishop81 View Post
    ....
    It exists for PvP (whatever's left of it anyway) because you can boost resistances with materia and specific equipment. For PvE, that's how it should be imo. I remember back in WoW raids where entire raids of enemies were resistant/immune to fire, arcane, frost, or a combination of them. Entire talent trees were useless for a time being, and it's gotten as bad as the entire class itself in some cases.

    Physical and Magic damage is separated for debuffs (Foe reqieum for example), buffs and specific encounters (such as the drones in T4). I don't even understand what you want to aim for right now with that last post. In the end, all dps jobs deal damage and physical/magic is just in name, but in the end is that they still allow for differentiating playstyles. The last thing we want to do is favor or the other (instead opt out for a balance for group compositions).

    They could add in new elements, but I'm not sure on their stance of keeping it as close to FF as possible in name (this includes the existing elements, not come up with some random one like desturctianium or Obliteration). I mean another example is introduce a class that can do debuffs that amplifies their own damage (which divides into a set of skills) but now that leads to the delicate balance of "can this class be compeitive with other DPS classes under ideal circumstances? Would stacking them be favorable? Do we have to stack them?"
    (2)
    Last edited by RiceisNice; 12-07-2014 at 02:47 AM.