And I responded in that an element wheel is not a way to be done. Heck, now that I reread his post, I'm not sure what context he was going at with the element wheel. Just what can you do with it outside of the weakness/absorption mechanic? We already have a BLM that is exclusive to the elements, trying to add onto that would only influence the BLM and lead to segregation.
Even if classes were designed to compensate with higher stats to ignore mechanics, they'd end up being better than jobs statistically (causing class/job segregation now, why would you ever bring a MNK when a PGL can straight up do more?). The game is designed with some minimal requirements, connections being one. Whether or not they design encounters to compensate for that is on their own end, especially with the state of the servers. Why would I ever want to bring someone into my static, knowingly they consistently have a connection issue?
I mean I agree that they should make some encounters more ping friendly, but that should be done through different raid difficulties, not improving classes (which is equally accessible by anyone, regardless of their ping) because if they do end up being better than jobs by being able to ignore boss mechanics, why would anyone bring jobs when they can grind their class?
In the end, I'd just rather them get rid of the class/job system entirely and have one streamlined class for each, OR build in specialized jobs that focuses on different roles or different gameplay (build upon differentiating SCH and SMN for example, or include more routes such as gladiator into pld/dps, marauder into war/dps, or even a different style of DPS for lancer, archer or THM). The way it is right now, you could remove bard from archer, and they'd still play exactly the same with more or less the same abilities. The cross classing is just meh in general because everyone ends up taking the same skills, some being required to playing efficently (provoke, swiftcast, invigorate), leaving no customization at all.



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