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  1. #5
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Saccharin View Post
    I'd say compared to WoW FF14 has lot more dodging mechanics but WoW is starting to take them up more often. Since you brought up WoW. One of the devs at Blizzard told us at some point that they design encounters around a 350ms latency. Incredible people can play like that but apparently they can. one of the main reasons is that WoW's servers have code that compensates for poor latency so you cast/dodge just like someone with much lower latency.

    This would be my first FF game but not my first MMO. (WoW was actually my second; LoTRO, for a short time, my first.) While this suggestion has no chance of being implemented I'll share with you why I think it shouldn't. First of all it would make encounters fairly boring. You would stand still and just attack the boss and use the occasional counter. In ST for example you'd have 24 people not moving a single time. Does that seem exciting. Not to me. Remember an MMO is all about other people not just you. Teamwork.
    So you consider all the old FF games boring? Half the time there isn't even positioning.

    In an MMO customisation is a fallacy. If there's a best way to do something then that's what you should do to be the best. It's all mathematics. The developers have been very careful when planning the rebirth and have incorporated tried and tested features and learned a little too. Having 50 buttons and a spell of every occasion just isn't good gameplay. There's no choice and by extension no skill in having a counter for everything. Even the mighty Blizzard have reduced the number of buttons, or as they called it, button bloat. This had mixed signals with the player base but seems to have done more good than bad.
    I really wish people wouldn't take Blizzard's words as gospel. Not every game has to be like WoW. I think WoW's success has done enough damage to the genre already, killing creativity as everyone blindly follows in their footsteps afraid to try anything that WoW didn't do, lets not continue this downward decline.

    When I say customise, I mean customise load-out per fight. There is no change in the number of buttons, you will only carry a finite set (of your choice) into combat.

    Grind just isn't something that the majority of players want now, especially for skills. Players want to be entertained each week not grind 5 hours for one skill increase. A recent case in point is Wildstar. For those of you that don't follow MMO news it is an action combat MMO that promised to bring back the hardcore, which they now deny, element back to MMOs. They are now in significant trouble population wise and company wise. Wildstar listened to the types of posts that complained that it's too easy and made a game for these people but what everyone released is that these people are not your target audience any longer for MMOs. They too had skills to grind and slowly but surely they are easing up on the grind because the majority don't like it.
    Given how popular crafting is in FFXIV ... crafting is mostly a grind. You grind for your cross-skills. You have to if you don't want to go broke.
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    Last edited by Bishop81; 12-06-2014 at 06:17 PM.