it'd be great of the individual limit breaks has pro and cons to em; off that bat

-paladins: reduce damage overall to the party but drop overall damage like effects of shield oath which can effect dps checks
-warriors: increases damage output enmity (self) and hp to all but the drawback is at least 1 member thats not a tank and gotta be within a certain range for each benefit which effects party mechanics
-black mages: 8 sec "fury" status castin any spells then the drawback is a 5 sec invincible burst final attack which can potentially hurt your party if caught in the aoe; big risk thing
-bards: cast a song for mass tp and mp reduction for 20 secs then cast a finale aoe attack but the drawback bard song lockout for 1 min
-dragoons: increase tp cost for all classes but increases damage output for 20 secs then pulls off a long animation attack like black mages risks of hurting the party
-white mages: pulls off a powerful regen/cure aoe skill and negates any incoming status for 20 secs but boss wise mechanics will not be affected; drawback is long animation limit break casting 12 secs
-scholar: casts special aoe buffs in the area simliar to arcanist story quest 1 can lower damage taken, another increases skill/cast speed for 40 secs, another casts a negate status effect shield for 10; drawback is it can't be stack with other zones and overall 9 sec cast when doing it