Ok SE, what were you thinking with 1.8? Provoke and Sentenel (Gladiators 2 best tanking abilities) have been made near useless. I'd rather deal with stamina where I could actually get aggro rather than every little thing pull the mob. Thm has no AOE heal at all now so now we only have 1 healing class period which is pathetic because with mp cost thm can't afford to regen everybody in party more than once (Which all mages are mad about) I have never had a couple cures pull aggro off the main tank in any game I've played (75 Pld in XI, 80 War in WOW, 36 Templar in Aion, 35 Pld in EQ2, and alot of free ones). It seems that now tanks need atleast 3 rank 50 jobs to be able to tank bosses effectively. I don't have time to have 3 rank 50s. Each class should have the ability to do it's job alone with all extra abilities from other classes as a bonus (nice to have stuff).