I just wrote a 4 paragraph rant that was very angry, this is my attempt at re-wording it.

Why do I see WAR guides recommending that Storm's Path not be maintained?

I'm not talking about 4-mans or T6-8, I'm talking about content that is actually relevant and challenging, namely FCoB. I've seen 2 or 3 end-game very high quality WARs that recommend against using it or only using it as if it were a CD to mitigate damage from tank killer moves.

WHY!? Its such a great tool to mitigate the raid-wide AEs, the splash damage mechanics that hit the DPS, and just overall output on boss mobs on whomever is tanking. I haven't run into a single threat issue as a WAR OT in FCoB yet. I just don't understand the BB>Eye>BB>Eye recommendations. Just keep the uptime on Path unless you need a threat boost!

Pre-emptive counter-argument to DPS-centric WARs. DPS is great, I throw on DPS accessories and am looking into getting i90s melded, I agree that it works well. I just think the impact of having 10% damage down from the boss/adds is much much more valuable than a .5% increase in raid DPS from you squeezing out 20-30 extra DPS.

I'm really not trying to be combative, I'm just mainly reaching out to see if my logic is flawed in some way - do I understand what Storm's Path does correctly? Is that extra DPS that a WAR can push anything other than e-peen on the parser?