SP is very useful in FCoB, lots of raid damage going out. It can makes things like the auto crit nerve cloud in T11 much more manageable.
SP is very useful in FCoB, lots of raid damage going out. It can makes things like the auto crit nerve cloud in T11 much more manageable.



SP was pretty useful learning T10 in i110, definitely made surviving Wild Charge > potential floor DoT ticks easier in final phase, also affects Prey. By now in i120+ it's not particularly useful anymore.
T11, it's nice for mechanics. Nerve Cloud was always survivable with only DK and full HP but SP can save people, quite a bit more useful for the auto-crit one though. Tanks get chunked pretty well in this turn too.
T12, aside from Revelation Phoenix isn't a particularly threatening boss, and the two things it'd be really nice for, Bennus and Flames of Rebirth, you can't put up SP for if you're MTing and/or in add phase. I could see this turn seeing the removal of SP before T11/13.
T13, SP should be up 100%. Even as you gear up it's really nice, it can make you survive Megaflare > tower without heals, and Gigaflare still requires good stuff until you approach i130. Plus the MT gets absolutely wrecked P1/P2, and Akhs are the deadliest sets of attacks in the game currently.


Mmm... I think think its nice for Crit Rip and adds. As OT maintaining Path on both adds and then putting up Eye for the NIN when they switch to OT adds helps out the healer a lot.
Tanks tend to get smacked around pretty good in this turn, to my experience. And since I've just been provoking>IB>Thrill for Main heads then letting the PLD take enmity back I just pretty much go SE>SP>Repeat unless I'm berserked/unchained trying for a phase change.
I like to make sure it is always up 5 seconds before Flames of Forgiveness come out, but I find it really hard to get it on Bennus in P1. In the add phase since enmity is so sticky I will have Eye up on my Bennu that is getting DPSed for the NIN, and then just rotate path on the rest. What do you mean I can't put up SP if I am MTing? I don't even use Butcher's Block most of the time to 100% uptime Eye and Path, I just zerk every time we swap and no one has even gotten close to me on enmity yet.
13 I have no experience in, my group got through add phase in 12 last night![]()
Last edited by Ehayte; 12-09-2014 at 01:55 AM.



You should consider whether SP is actually saving GCDs/MP for your healers, or saving lives, in T10 and T12. In most cases the answer is no (except for progression/i110 VIT, that's quite understandable).
There comes a point where more damage is more damage and SP is just being polite to your healers.


I am considering that; the meta here is if it actually does enough to say that you can save a cast from a healer, or if the damage is in increments such that whether there is 3000 or 2700, the same spells are going to be cast at the same time.You should consider whether SP is actually saving GCDs/MP for your healers, or saving lives, in T10 and T12. In most cases the answer is no (except for progression/i110 VIT, that's quite understandable).
There comes a point where more damage is more damage and SP is just being polite to your healers.
The point, though, is that 900 damage mitigated to one person and 2400 damage mitigated over 8 people are not really comparable because of AOE healing.
Far more apt is comparing that 900 damage vs. the 300 damage. Adding 300 more damage to a 2700 hit is way less threatening than 900 damage added to a 8100 damage hit. That 300 damage probably doesn't expend an additional GCD and 3k isn't all that life-threatening. A 9k hit represents a much more serious threat of dieing to a tank.
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