Lol, would I quit FFXIV if it became raid-centric? No. Do I think it will revolve around instanced dungeon raids completely? No. Do I think half of you who said you would quit would actually quit? No. Would anyone notice you left if you actually did? Hardly.

I think some people looked way too into the interview and need to seriously chill out. The dev team is most likely looking back on FFXI and considering what made it fun, and what made it obnoxious. Having to stand in the same spot for hours, not even playing the game, just waiting, coming back every hour or so during the window, for a small chance to even claim an HMN, let alone get the drop you want, can be a little annoying. Also, competing against RMT and bots can.... get a little out of hand. I posted something that actually happened to me while playing in FFXI in another, similar thread, and I will post it again.

Quote Originally Posted by Nikita View Post
Kind of reminds me of when I was camping King Arthro with my LS. Some RMT hacking d-bag pulled 25 mobs through a wall with a teleport hack so we couldn't target KA when he spawned. A non-RMT shell claimed him, though. As they started to get their asses kicked by him, they CALLED FOR HELP and the RMT proceeded to kill him. Yes please to more instanced content!
When you have the entire server competing for a single monster, that is what happens. That is what will happen unless they improve upon the old system. I love open world content, I also like instanced events, and I would like to see a healthy mix of both, but please, fix some of the systems from FFXI at least.