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  1. #221
    Player
    BlackHawkGS's Avatar
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    Jul 2011
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    26
    Character
    Lilty Hawking
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Synfrag View Post
    Not really, as was mentioned before there is the competitiveness that you don't get in a dungeon. It's a lot like PvP in a sense where your heart starts racing in anticipation of the pop and beating everyone to the claim. This is a more vital element than most people assume. Sure a lot of people don't like it and my money is on the fact that those are also the people who do not enjoy PvP combat because they are not very successful in it. For those that often win a claim or win a PvP fight there is nothing better imo than that rush.

    Lets face it anything you do in repetition gets boring, but, beating other people never does because it's rarely the same thing twice. This is in large part why multi-player FPS games are the most successful genre in video games. Making the same pull on the same boss 20 times doesn't get any better or any different even if it's challenging.

    Personally I would rather get that adrenaline rush from PvP and my gear from a mix of things like Instanced fights, raids and open world NMs. In the end, I want the exhilaration that I have felt only in FFXI's NM and Mission systems and Aion's PvP system. Looking at those three things their is one commonality and that is consequences for failure. With NMs it's time wasted and jealousy of the winner. For missions it was simply the time and ramifications of usually having to start over another day with a different setup. For Aion's PvP it was the loss/gain of the then oh-so-valuable AP points. FFXI & WoW PvP are a joke (So is Aion's now). If all I lose is the durability on my equipment when I die that's not much consequence and therefore lends to sloppy play style.

    I don't know if anyone else has noticed but Yoshida keeps mentioning PvP which makes me happy in my pants.

    sorry for the tl;drs
    So, the rush here comes from who hits the monster first?

    ... well, I'm still not quite understanding it, lol. No offense! ^.^; Just trying to figure things out.

    How are dungeons/raids the same thing twice? The FFXIV dungeon I just ran had multiple endings, different routes, multiple locations for the photocells to appear, and require you to work against the clock if you're low level and don't have the means to blow through it (it's actually multitudes more variable then other MMO dungeons I've played. That's one of the main reasons I'm supporting this developers take on them.)

    Btw, let's do keep the argument civil here (this isn't directed at you as much as it is the thread as a whole.) We are all players with different playstyles. Let's respect that ^.^

    My argument isn't that NM fights are dumb. I like them. I really hope they make more. But I'm still baffled on why they shouldn't be on an equal level as dungeons/raids.
    (0)
    Last edited by BlackHawkGS; 08-16-2011 at 12:43 PM.

  2. #222
    Player
    Youngblood's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    Kaien Youngblood
    World
    Excalibur
    Main Class
    Bard Lv 50
    Not at all. While it could happen in theory I dout they would take it that direction. More then likely raid/open-world content and battles are gonna be balanced out to appeal to both sides of taste.
    (1)

  3. #223
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Azurymber View Post
    So apparently they are going to be making most rare stuff come from raids, and are going to mess up the claim system (see http://forum.square-enix.com/ffxiv/t...-world-content)

    I'm assuming that would mean no sky or sea like areas, no HNM dragons, no roaming nms (whats to stop me from generating mass hate and kiting it away from those fighting it to grief them). etc.

    So if this game becomes heavily focused on raids and doesn't have an expansive world like FFXI had, will you still play the game?

    Note: This is not a troll or doom and gloom post. FFXI's expansive open world was one of the things that set it apart from other MMOs.

    Personally I'd leave for tera or a game with better raids like the new Star Wars. I love FFXIV but raiding gets boring since its just the same repetitive thing over and over and over again for months till a new one is released.
    First let me start by saying that I don't know how you got the idea that raids will prevent them from adding different features or prevent them from providing u with rare drops by other means.


    So you will quit this game if it becomes raid centric and go play another mmo that IS raid centric... Now days all u need to do is write that u want FFXI and all fanboys hit the like button without reading and realizing how dumb some things sound.
    (2)

  4. #224
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Onidemon View Post
    First let me start by saying that I don't know how you got the idea that raids will prevent them from adding different features or prevent them from providing u with rare drops by other means.


    So you will quit this game if it becomes raid centric and go play another mmo that IS raid centric... Now days all u need to do is write that u want FFXI and all fanboys hit the like button without reading and realizing how dumb some things sound.
    most other MMOs are raid-centric yes. And i don't really like that. But i'd rather play a raid-centric game with story-based raids that are up to par to current standards than a raid-centric game where all you do is run through a cave and kill 2 bosses. The job system won't be done for about half a year so that means they can't really create a "great" raid for at least 6 months. And from whats been released so far i don't have overly high expectations.
    (3)
    Mew!

  5. #225
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    Join Date
    Mar 2011
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    588
    Quote Originally Posted by Azurymber View Post
    most other MMOs are raid-centric yes. And i don't really like that. But i'd rather play a raid-centric game with story-based raids that are up to par to current standards than a raid-centric game where all you do is run through a cave and kill 2 bosses. The job system won't be done for about half a year so that means they can't really create a "great" raid for at least 6 months. And from whats been released so far i don't have overly high expectations.
    I love how no one from SE has said anything.
    (1)

  6. #226
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Probably worth adding to this thread that the notes for 1.19 include a new open world dungeon (albeit for low levels), the caravan escort thing which will take place out in the world and pave the way for hamlet defense which will undoubtedly also be open-world, and new non-instanced NMs (one of which, the coeurl, is entirely new). I'd say these are good signs they aren't abandoning open world content for a "raid or die" setup, although the fact that beastmen strongholds may be raid-only is a bit disappointing.
    (2)

  7. #227
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Azurymber View Post
    most other MMOs are raid-centric yes. And i don't really like that. But i'd rather play a raid-centric game with story-based raids that are up to par to current standards than a raid-centric game where all you do is run through a cave and kill 2 bosses. The job system won't be done for about half a year so that means they can't really create a "great" raid for at least 6 months. And from whats been released so far i don't have overly high expectations.
    Good thing you know that it won't be done for another 6 months...I guess I'm gonna ask you when patches will be ready in the future, not SE.
    (0)

  8. #228
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I am happy if everything is instance based, PVE should be about fun not about competition, if you want that, maybe try a PVP/Korean MMO.

    That being said I would much prefer the raids to be kill all monsters within a zone to spawn the boss kinda of deal, than run through as quick as you can and defeat the boss.

    The timer is retarded in these instances IMO and spoils the experience, especially if you get random muppets who die a lot.
    (1)
    Last edited by Jinko; 08-16-2011 at 07:21 PM.

  9. #229
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    Mar 2011
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    588
    Quote Originally Posted by Tsukino View Post
    Probably worth adding to this thread that the notes for 1.19 include a new open world dungeon (albeit for low levels), the caravan escort thing which will take place out in the world and pave the way for hamlet defense which will undoubtedly also be open-world, and new non-instanced NMs (one of which, the coeurl, is entirely new). I'd say these are good signs they aren't abandoning open world content for a "raid or die" setup, although the fact that beastmen strongholds may be raid-only is a bit disappointing.
    If you think ANYTHING in this game is anywhere close to worthy of the title NOTORIOUS MONSTER you are sorely mistaken.

    NMs were meant to be something you rarely come across unless you're actually looking for it and a fun and rare treat to even fight much less get a drop from.

    Not something that instantly repops with no cooldowns or placeholds that distributes items to anyone who can press X and start auto attacking.

    And a public level~20 dungeon? What makes it public? What makes it any different than any other zone you go into like Nanawa Mines or Mun-Tuy Cellars...?

    I'll tell you want is going to be different! It's going to have chests and NMs that instantly repop with no cooldowns or placeholds that distribute items to anyone who can press X and start auto attacking! HURRAY! KEEP THE BADDIES HAPPY!

    With the new claim system unless it's impossible to attack someone else's "NM" then nothing will ever be "challenging" and "open world" content will be for the birds. Yoshi even said in that famitsu interview that raids will be the focus for rare gear.

    And if by rare they mean a chest you can walk in an open every 5 minutes then this game is going no where.
    (1)

  10. #230
    Player
    TirionCrey's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Jinko View Post
    I am happy if everything is instance based, PVE should be about fun not about competition, if you want that, maybe try a PVP/Korean MMO.
    Well, I do agree that it should be about competition as well, but not competition against each other who win claims.
    Competition can only be healthy if all players competing against others, or LSs in that case, compete under the same conditions, meaning, everyone should be able to at least attempt the Endgame Boss' and THEN skill will decide who is better, not who hits a button faster than another person.
    (0)

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