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  1. #111
    Player
    Cichy's Avatar
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    Mar 2011
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    Ul'dah
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    515
    Character
    Lucy Lestat
    World
    Hyperion
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    Goldsmith Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    They are not labeled under one term called 'raid' for no reason.

    They are distinctive enough from each other to stand on their own.
    They are still essentially a raid
    (0)

  2. #112
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Cichy View Post
    They are still essentially a raid
    Yes, but you wanted to know the difference, and I provided you with the answer.

    Dumb down anything enough and they become basically the same thing. FFXII license board and wow talent trees, FFXIII battle system and FFI battle system, etc. At the core WoW and FFXI both use the same concepts from the 1970's (holy trinity and such). So essentially they're the same game!
    (0)

  3. #113
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    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by Cichy View Post
    And how are those raids different from salvage, dynamis, limbus, einherjar, etc, etc that people used to spam for years again?

    FFXI also had a massive ammount of open world content before many of these instanced battles started to appear. FFXIV has the exact oposite, more content is instanced than is freely available in the open world.
    (3)

  4. #114
    Player
    Cichy's Avatar
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    Mar 2011
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    Ul'dah
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    515
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    Lucy Lestat
    World
    Hyperion
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    Goldsmith Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Yes, but you wanted to know the difference, and I provided you with the answer.

    Dumb down anything enough and they become basically the same thing. FFXII license board and wow talent trees, FFXIII battle system and FFI battle system, etc. At the core WoW and FFXI both use the same concepts from the 1970's (holy trinity and such). So essentially they're the same game!
    Fair enough, I just hate when people get hang up on a word Raid.
    I look at the current two raids as they should have been almost an equivalent of a assault in FFXI given what MMOs now can offer.
    (0)

  5. #115
    Player
    Cichy's Avatar
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    Mar 2011
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    Ul'dah
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    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jynx View Post
    FFXI also had a massive ammount of open world content before many of these instanced battles started to appear. FFXIV has the exact oposite, more content is instanced than is freely available in the open world.
    There was a fair amount of open world content before TOAU. Why we remember the open world NMs though is because of great gear that they used to drop o kotes, strider boots, d rings, etc, etc. Game changing items which XIV obviously lacks completely.
    (2)

  6. #116
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Ul'dah
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    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cichy View Post
    There was a fair amount of open world content before TOAU. Why we remember the open world NMs though is because of great gear that they used to drop o kotes, strider boots, d rings, etc, etc. Game changing items which XIV obviously lacks completely.
    ToAU still had ZNM & came with more open world NMs and such. It had it's fair share of "instanced" style content as well.
    It doesn't matter as long as they do a mix of everything. Meaning content separate from dungeons is worth doing.

    As long as all the content isn't always us being continually teleported to the event, then we should be fine.
    (1)

  7. #117
    Player

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    Mar 2011
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    Ul'Dah
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    24
    Raids = Fun
    (0)

  8. #118
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The most remarkable difference is how the expansions completely changed the tone of the game. It was very refreshing, which imo is important after playing the same game for years.

    RoTZ came with badass bosses and true endgame (even if it ended up being ultimately flawed), while CoP took a story-centered direction. ToAU on the other hand was all about accessibility and gameplay, with novel ideas like Besieged and Nyzul Isle. WoTG took this further and even though it was truly a lackluster expansion as a whole (much like what Cataclysm is ending up to be), it further emphasized the new lowman/solo-focus of the new FFXI with exp and monster difficulty overhauls and fields of valor. And if those expansions did affect the game greatly nothing comes close to Abyssea.

    It was simply a fascinating journey. You never really knew what to expect, even if events and content shares some similarities (bcnm/enm/annm/isnm, sky/sea/znm, dynamis/limbus/salvage).

    I'll get bored fast if I'll always know what's around the corner- more of the same, in a slightly different setting.
    (0)

  9. #119
    Player
    Missionman's Avatar
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    Mar 2011
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    75
    Character
    Easy Going
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Azurymber View Post
    I don't understand why some of you have even posted in this thread? It was just a question. Why try to turn it into some debate on the future of the game? I made it clear in the topic that it wasn't a doom and gloom post.
    Tbh. This kind of thread sounds just like troll. U should't put word "quit" on your topic.
    (0)

  10. #120
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    Mar 2011
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    Quote Originally Posted by Missionman View Post
    Tbh. This kind of thread sounds just like troll. U should't put word "quit" on your topic.
    I don't see the issue it's a honest question, if this game becomes nothing but instanced content I can't imagine I will be playing it for years like I did XI.
    (3)

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