And how are those raids different from salvage, dynamis, limbus, einherjar, etc, etc that people used to spam for years again?
And how are those raids different from salvage, dynamis, limbus, einherjar, etc, etc that people used to spam for years again?
Yes, but you wanted to know the difference, and I provided you with the answer.
Dumb down anything enough and they become basically the same thing. FFXII license board and wow talent trees, FFXIII battle system and FFI battle system, etc. At the core WoW and FFXI both use the same concepts from the 1970's (holy trinity and such). So essentially they're the same game!
Fair enough, I just hate when people get hang up on a word Raid.Yes, but you wanted to know the difference, and I provided you with the answer.
Dumb down anything enough and they become basically the same thing. FFXII license board and wow talent trees, FFXIII battle system and FFI battle system, etc. At the core WoW and FFXI both use the same concepts from the 1970's (holy trinity and such). So essentially they're the same game!
I look at the current two raids as they should have been almost an equivalent of a assault in FFXI given what MMOs now can offer.
FFXI also had a massive ammount of open world content before many of these instanced battles started to appear. FFXIV has the exact oposite, more content is instanced than is freely available in the open world.
There was a fair amount of open world content before TOAU. Why we remember the open world NMs though is because of great gear that they used to drop o kotes, strider boots, d rings, etc, etc. Game changing items which XIV obviously lacks completely.
ToAU still had ZNM & came with more open world NMs and such. It had it's fair share of "instanced" style content as well.
It doesn't matter as long as they do a mix of everything. Meaning content separate from dungeons is worth doing.
As long as all the content isn't always us being continually teleported to the event, then we should be fine.
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